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(+1)

Interesting little game!

I unfortunately rage-quit due to the goalpost moving constantly. I am not sure the rest of the level design felt "rage"-y enough to make the goalpost moving feel fair.

Otherwise the level design felt good (I believe I made it to Level 3). Perhaps check the block detection on the player, as it sometimes felt like I died because the movement keys were still registering even though I was not fully on the next block yet.

Overall well done!

Edit: I thought of a solution for the goalpost. Perhaps make the animation a smooth "flying" animation when it moves and have it do so a little earlier than it does now. This would make it feel more fair, I believe...

(+1)

Thanks for the feedback. I’ll consider these issues. By the way, the movement uses a whole-number method—whenever the player presses a key, they move to the center of the next tile. There’s no smooth movement like in other games; the player simply snaps to the tile. However, I added smoothing to make it look like the player is walking to the tile.

(+1)

The movement itself is good! It is only for me, it seemed like the game would sometimes register a new direction press before the player had reached the centre of the tile. And I would un-expectedly fall to my demise!