The enemy AI has certainly been improved a lot -- I'm not that great a player so I'm definitely getting my butt handed to me now, lol. But the "pawn promotion" rule still needs to be implemented for the game to be fully playable; Pawns can't move backwards, so the way that it's set up now, any pawn that manages to make it to the other side of the board is stuck there, and completely useless for the rest of the game. What should happen instead, is have some kind of choice box pop up where the player can pick which piece they want to promote that pawn to (an extra queen, bishop, knight, or rook). I have no idea how to code or event that, but the game feels kinda broken without it.
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Awesome, thanks! Tho no need to hurry yourself over it, we'll both probably be dead and gone before I ever manage to finish a game that I'll be able to use it in, lol. And yeah -- a lot of games end before that rule ever has a chance to come into play, so it's an easy one to miss... But on longer games, it becomes HUGELY important; Since it's actually possible to have more than one Queen on the board, players have a lot of incentive to aggressively pursue that course of action... Although I personally never owned a physical chess set that had extra pieces for that purpose, so even I didn't realize that was allowed in the actual rules!