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(1 edit)

Since it's optional, the Drake is meant to be way harder than anything the player encounters normally. You need top gear, good party composition and high level to beat it, and I suggest only to try it after finishing the main quest so far.

I have to say that I do not put anything into the game that I haven't beaten myself, so it is perfectly possible. The drake does indeed do a lot of AoE damage, but I partly blame RPG Maker's combat system for this. It really does not provide tools to make hard battles "interestingly challenging", so it often just boils down to "this boss just does a lot of damage".  I guess technically the boss's damage could be toned down and make it do more status effects etc, but it is what it is.

My advice is to limit how often it can use it's breath. I found that it activates instantly, too often (sometimes every turn), and provides the boss with an extra turn. It should only be used twice, once at half health remaining, and once at 1/4 remaining. I have been wasted by two turns where it spammed breath and tail swipe at the same time, every time.

I'd probably try to tune it in a way that on turns where the breath attack is used, it lowers the chance for the tail swipe or something like that. Or maybe I'll add one turn to the cooldown of the breath attack.

It is too powerful for a one turn cooldown. maybe if it didn't cause ignite, but as it is, it needs a 3 turn cooldown to make it remotely viable. Also, get rid of the free turn it provides, that is functionally making it like the boss gets two turns in one move. No matter how difficult you want a boss to be, they should follow similar rules to the player to give it a fair chance.