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neosuduno

41
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A member registered Apr 09, 2017

Recent community posts

Congrats on winning the Bondage Game Jam.

I just wish there was more content.

Wish there was more content, but dang, what was there was good.

Really fun. Hope to see more like this.

Not a fan of any game that depends completely on RNG. Sorry but this is not for me.

Goes WAY too fast in the first battle, with no real clear instruction this game needs a lot of work. My advice is to make an actual tutorial battle to make it easier to understand.

Needs  a lot more clear explanations to what you are doing. I tried 4 times and never got past 3 binds.

Great story, but is moves so slowly. Needs to town down the wordplay a bit.

Good idea, but a bit too simple. Try to flesh out the visuals and the sound design. The story is great though, a sweet BDSM session.

Good concept, but most people cannot play this kind of game solo. H-Games are usually solo affairs, so this was just not a fit to the target audience.

Great start, and the achievement system helps too.

With no idea what to do, i could not really enjoy the game. Sorry.

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The controls need more fine tuning, but overall a decent start.

Needs better instructions, but otherwise a good start.

Could be great, if the RNG elements were SEVERELY toned down and the means to play the game were explained more clearly.

Way too simple and way too hard to understand.

Not my idea of fun. No real instructions, just thrown in without knowing which way is up.

Kinda common content, but still enjoyable. Could do with more art.

Needs a lot of work to be enjoyable. The games last a bit too long and the sudden change in the middle does not work well with such a short window to adapt.

Very poor in explanation. Could use much better instructions.

Great idea, but needs a bit of work. I tried to use the asdw keys to move, but no dice. Would be nice to have instructions.

Needs a bit of work to show the boxes position clearly

yeah, the robot noise is garbage.

That kinda makes the skill pointless. For a team of 4, that means that the MC will only be targeted at most 39% of the time. That is borderline worthless for a tank, who is expected to soak up between 60-90%. This is why Yangus was so bad in the origional Dragon Quest 8, since he was built as a tank but did not have effective tools tobe a tank. It is better to have the MC spamming items instead.

I find taunt from taunting thrust does nothing. The attacks all seem to go to random allies. I think the aggro draw rate is too low. The average value in most games is 200, meaning under normal circumstances, it will target the taunter.

It is too powerful for a one turn cooldown. maybe if it didn't cause ignite, but as it is, it needs a 3 turn cooldown to make it remotely viable. Also, get rid of the free turn it provides, that is functionally making it like the boss gets two turns in one move. No matter how difficult you want a boss to be, they should follow similar rules to the player to give it a fair chance.

My advice is to limit how often it can use it's breath. I found that it activates instantly, too often (sometimes every turn), and provides the boss with an extra turn. It should only be used twice, once at half health remaining, and once at 1/4 remaining. I have been wasted by two turns where it spammed breath and tail swipe at the same time, every time.

Gonna be blunt, but even for an optional boss, the Drake is WAY too strong. It should NOT have the ability to use two party wide, hard hitting attacks in the same turn, and instant moves are not fun, but cheap. Tune it down A LOT, or provide gear that makes the fight manageable.

Unfortunately, this is really niche and not likely to draw a lot of attention. I do play DnD, but I have always HATED mimics and the like, so this may not receive the best reception from players.

I would also like to know if this is compatible with Yuti's mod.

NVM. Need gloves to do it.

Playing the latest version, and neither space nor left click slap enemies. It does nothing,

Please do not do that. It will make the game a lot more annoying. I really do not want to be one-shot because the boss decided to start spamming fire.

A bit of advice, try reducing the cost of things you buy. The Chicken Nuggets could be 5 and the tea could be 10, but coffee is fine. Truth be told it is currently cheaper just to stock up on coffee and use first aid.

I think they need other uses. I am currently sitting on hundreds of them.

If it doesn't fit on one line, it goes past the screen.

I found that reset of the dungeons does not seem to work, the only options are skip and cancel.

Gonna be honest, the Addiction boss was way too strong. 1200 hp, massive debuffs thanks to addictions, and an attack that hits way too hard. My advice is to nerf it into the ground, it does NOT need to be anywhere near that strong.

Just a head's up, the game does not reuse ropes. I tried it, and it consumes them every time. Could you re-adjust your mod to account for it?

Turns out that the rope in the base game cannot be reused.