Cool auto attacker game. I got 3050 points. Seems like the movement of the sword can use a bit of tweaking. Throwing the sword when not in the hands of a player is very small but in a players hands moves a bit too much. Maybe it has to do with my resolution. Might try adding an unthrowable state for half a second after a player picks up the sword, I found myself trying to move just a little to a player and as the sword got picked up, I threw it across the screen. Is there code to stop the sword from being picked up while it’s in moving? I think it might be a bit more fluid if it could be caught while it’s moving.