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(1 edit) (+1)

Interesting defense game. I like the concept and beat the game. At first, I didn’t notice that I was supposed to shoot specific spots on the target and I could shoot as much as I want without penalty especially since you can’t loose a duel, there is no time limit. Also, there was only 3 of the exact same spots to shoot for every target. Might want to spice that up somehow. Like adding targets all over and each are worth different points and you have to get 3 points to defeat the enemy. Then there could be weak points worth 2 or 3 points to require the player to have more skill for those. On top of that, you could add bullet count for the revolver and it rolls over to the next fight, so you have to choose weak points or not and when to reload. I’d also suggest switching the WASD to Mouse since you are already using the Mouse, why make the player switch control schemes?

(+1)

Hi Necron, thanks a lot for trying out our game! Im glad you enjoyed the concept and completed it! Your feedback is totally appreciated and definitely affirms what we felt to change in a future update -- as we actually tried to make these changes but since it was my first time coding in unity i actually didnt know how to fix it haha. We had each character have it's own unique weakpoint placement so if you remembered it you would get rewarded for shooting them faster but for some reason it would all default the the same area and we werent able to fix it in time. This goes the same for a lose condition and changing it from WASD to mouse. Hope that clears things up :))

On a side note, i also would like to add a leaderboard and timer speedrun style!