Congrats on finishing the jam! I played through winning once and losing once :)
Good job on the art and the background sticky notes. git push --force is my favourite git command. I got a good laugh about the background stickies. The gameplay stickies also had good designs to represent what they stood for. Interesting way on implementing debate battles. I really liked how you used common verbal attack strategies for arguments and pitfalls as skills. I also liked some of the chat names were references to other people. I didn't get all of them but a few :)
I think it would be cool if some skills were about smiling, or scoffing or reacting to the opponent. And also if the entertainment aspect of the game was played up. So that chat could "reward" with healing or damage to the opponent. Something like a dot or bonus damage. Chat is there to tell you how you are doing but the health/numbers are also there so they aren't really needed.
Some feedback on chat to make it ✨ more authentic ✨
- If chat is zooming, people tend to use emojis and spamming emojis roughly 3-5 of them to represent their feeling. More emojis = stronger feeling
- You actually generally don't know how many people are watching until the stream has started. Instead of an offline screen at the beginning it would be better to have starting soon screen
- 1000 subs is not a lot - it is but also not. It's about $2USD per sub. Maybe a higher goal ;)
- Maybe have the screen look like OBS instead of what the stream would actually look like
- Include actual viewer count - the more interesting the stream the more people and bigger damage/risk/healing and so you can try to make entertainment big but have more risk or lesser and have less risk
- When does the ad break hit during the debate? Does it cause interest to wane? Do viewers come back in 3 minutes? Do they get hit with unskippable ads?
- Could subs/donations/follows play a part during the debate? What about channel point redeems or challenges? Could these be mechanics like a limit break?
- Could have on screen redeems and animations be "triggered" when doing big damage.
Great job!