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A jam submission

Lord of DebateView game page

Your mind is your greatest weapon as you lead this sticky-note obsessed streamer into their greatest battle yet.
Submitted by BarrysDevHell — 4 hours, 58 minutes before the deadline
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Lord of Debate's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Unfortunately, while playing this game I have experienced many set backs in my enjoyment of this game. Every time I won, the game would freeze and every time I lost, the game would give me the option to restart, yet if I clicked it the sticky notes would not be clickable. The visuals were good for the time frame, and the music felt too repetitive for my enjoyment. My favourite part of this game were the sound design of the sticky notes, and how each card had retaliations against all of them, however it would be nice to know how much you gain and lose before picking a card.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1_cBJOZ2-2sUR6p1U1sIzWd_2NOyIkeLnFhcEvA9G1Jk/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Your mind is your greatest weapon as you lead this sticky-note obsessed streamer into their greatest battle yet.

Click on sticky notes to use them, and press enter to progress dialogue.

Please explain how your game fits the theme:
In Lord of Debate, you are the weapon because you must destroy your opponent with your mind, or face the ultimate humiliation.

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Comments

Submitted(+1)

Congrats on finishing the jam! I played through winning once and losing once :)

Good job on the art and the background sticky notes. git push --force is my favourite git command. I got a good laugh about the background stickies. The gameplay stickies also had good designs to represent what they stood for. Interesting way on implementing debate battles. I really liked how you used common verbal attack strategies for arguments and pitfalls as skills. I also liked some of the chat names were references to other people. I didn't get all of them but a few :) 

I think it would be cool if some skills were about smiling, or scoffing or reacting to the opponent. And also if the entertainment aspect of the game was played up. So that chat could "reward" with healing or damage to the opponent. Something like a dot or bonus damage. Chat is there to tell you how you are doing but the health/numbers are also there so they aren't really needed. 

Some feedback on chat to make it ✨ more authentic ✨ 

  • If chat is zooming, people tend to use emojis and spamming emojis roughly 3-5 of them to represent their feeling. More emojis = stronger feeling
  • You actually generally don't know how many people are watching until the stream has started. Instead of an offline screen at the beginning it would be better to have starting soon screen
  • 1000 subs is not a lot - it is but also not. It's about $2USD per sub. Maybe a higher goal ;)
  • Maybe have the screen look like OBS instead of what the stream would actually look like
  • Include actual viewer count - the more interesting the stream the more people and bigger damage/risk/healing and so you can try to make entertainment big but have more risk or lesser and have less risk
  • When does the ad break hit during the debate? Does it cause interest to wane? Do viewers come back in 3 minutes? Do they get hit with unskippable ads?
  • Could subs/donations/follows play a part during the debate? What about channel point redeems or challenges? Could these be mechanics like a limit break?
  • Could have on screen redeems and animations be "triggered" when doing big damage.

Great job!

Submitted(+1)

Nice one! Liked the art style here. Good presentation and the sticky notes as cards was pretty clever :) I would have maybe hoped some more interactivity from the opponent. That could make the game feel a bit more dynamic?

Developer

Thanks! If I was developing this further I would have liked for the opponent to also play cards which I think would help make the game more dynamic.

Submitted(+1)

really cool concept, i like the idea and i love the art! great job!

Developer

Thank you!

Submitted(+1)

Hey! I managed to beat my opponent first try, but, just as other gamers, the end screen froze for me, so I couldn't get my victory lap around, which is too bad. It is an interesting take on a card game and I wish my opponent (and my character) had more things to say other than responses to my notes. But yeah, I like the idea and the art and also love the chat. 

Developer(+1)

Thank you! The opponent dialogue was done in a hurry. If I was to take this further I'd like to have the opponent also play cards and have the player and opponent converse much more. And I also ran out of time to fix the crash at the end but I'm just happy the game works haha.

Submitted(+1)

this game mirrors my life; never apologize, git push --force.

I had a lot of fun playing through, it did freeze at the end for me.

it could be cool if you could click the screen/dialogue box to proceed with dialogue in addition to hitting enter, then it would be playable on mobile as well 

-Josiah

Developer

Hahaha I'm glad you liked it! A couple people have said they expected to be able to click to progress the dialogue so I'd definitely add that functionality in the future.

Submitted

Nice one! It froze in the end, but I had fun trying tactics. I love the chat!

Developer

Thanks! Yeah it crashes when you win which wasn't an issue in the editor, only the export, and I didn't have time to fix it. I'm just happy the game works 😅

Submitted(+1)

Nice game! I think the opponent playing cards themselves could give for an interesting dynamic!

Developer

Thank you! That is definitely the direction I'd want to take this if I was developing the game further.