Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Congrats on finishing the jam! I got as far as the boss room although I did not defeat the boss.

I feel like the art style for the game was successful as according to the GDD and was nice and clean. The music is really nice when it plays. It would've been nice if there were also SFXs. 

I think there's a lot of potential but I feel like the game is not sure on whether to be a puzzle game or fighting game. So for example, most of the game is about puzzle solving, but the boss battle doesn't require any of this. I don't think there is a problem with having a boss, but I do think that the boss engagement should be reconsidered to be more of a puzzle. I would recommend checking out the boss Bardam from Bardam's Mettle (dungeon) from FF14 as it is a non-combat boss about solving puzzles and dodging (i.e. moving). As it is now I honestly found the boss engagement boring (sorry).

I didn't enjoy the enemies and the turrets. I think using the turrets to destroy walls is cool, but it's rendered moot by the bomb skill. Using turrets to destroy enemies is alright, but it's almost impossible to get the enemies to line up for this and not get hit. I'm not sure if it's an issue with having enemies, turrets or just mixing them together as they are.

I would've liked to see more puzzles and less trying to not die via enemy. I'm not a fan of the 123 for the skills. Because dash was infinite and any press would cancel I was trying to treat dash as a toggle but that didn't work. Sometimes I would accidentally trigger two skills at once - maybe don't allow that. The bomb skill takes too long to go off and you can die while waiting for the animation - I would recommend iframes when it is triggered.

The idea of limited stamina/ability uses was cool. It would be nice if after you clear a room or solve a puzzle that the room stays in the same state. That way backtracking can be sped up. I also think rooms could be a little smaller and doors/interactable elements could have a UI E popup or something similar.

Otherwise great job!

(+1)

Hey, thanks for the detailed comment! I agree with most things you mentioned, there is still much work to be done here. One thing I want to ask you is whether you have any suggestions for skill keybinds other that 123?

(+1)

For skill keybinds other than 123 I think utilizing the right hand would be a good idea. I think some people suggested jkl ? If you can I would look into allowing the player to rebind keys since some people might prefer zxc with the arrow keys for movement.

I guess i could try to add the ability to rebind just for practice's sake, never done it before and it shouldn't be too much work. Thanks for the input!