Because I have seen so many people having issues with it, have some failsafes for the Skerfuro event to be able to teleport Kerfur-O back if something goes wrong. If something goes wrong and the event doesn't properly end or Kerfur gets deactivated by something (like a Gray's EMP), Kerfur is now trapped far outside the map with no sign of returning any time soon.
Could be as simple as a debug command to force teleport Kerfur-O back as if the event ended, and a prop teleport trigger to teleport any objects in the flesh room somewhere back to the main map for if Kerfur gets deactivated while in there.