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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Sticky

A topic by mrdrnose created 44 days ago Views: 14,397 Replies: 174
Viewing posts 1 to 72
Developer(+4)

Write what  you think about the 0.8.2 build - suggestions, thoughts etc

(1 edit) (+9)(-5)

The previous version of the drive box model was more authentic tbh

(1 edit) (+4)

Monique said this is a temp model, presumably for an actual remodel later.

Why not just use the old drive box model until then..?

(+10)(-1)

i dunno, a durable box to keep things safe seems better than a cardboard one to me, i like it personally.

(+1)(-9)

okay what are we delivering, Trindalas? Drives. very much dura6le metal 6oxes that keep data safe. Those things can survive getting flung all over the place, explosions and fires, getting drowned underwater and getting ran over. I dont think a dura6le 6ox is so needed for something like that

(+5)(-1)

It's more so the fact that the box itself is literally just cardboard, that thing is getting carried through storms over mountains at high speeds by a drone with no protection from the elements and the hashcode paper just slapped on top. The next model seems to be a secure plastic crate with foam slots for drives and a pouch for the hashcode paper.

(+1)(-8)

watching how fast the drone flies and how it almost completely covers the 6ox given the angle of the flight i dou6t that a single droplet is gonna touch that card6oard 6ox, 6ut oh well, i'm still playing on 0.8.1 cuz new pc overloads my 6rain so i shouldn't really put my 2 cents here

(-1)

The cardboard emphasizes how dated the running of the station is, it keeps you in the mind of a boring archiving job .I really like soundscape and physicality of the box. It's probably the key reason I've not gone past 0.8.2.

(1 edit) (+29)(-22)

Please add an arachnophobia mode for wolfgang the centipede. This might affect a small portion of players, me included, but personally it really bothers me, like I can tolerate it a bit but it really makes me uncofortable. Maybe you can make like lethal company where the arachnophobia mode just replaces the spider with a cube with "spider" written on top of it or something" thank you.

(+14)(-22)

THE HORROR GAME HAS HORROR AHHHHHH

(+11)

(+7)(-2)

an arachnophobia mode would be cool. but not just text or a cube to replace it. these devs are super creative, i can totally see them coming up with something cool that still adds to the incredible atmosphere theyve created. theres alot of possibility, it could even be something humorous.

(2 edits) (+14)(-7)

seeing the downvotes as if 4 people would genuinely get inconvienced 6y the existence of "arachopho6ia mode"
Dawg 9 people

(+3)

I think it's just people thinking "The game is scary, so why should an arachnophobia mode be added?"

(-2)

oh well oh well, dunno

(2 edits) (+7)(-7)

There's literally also the warning at the beginning too, that should be more than enough to cover it. In which is, if you can't handle playing the game because of a singular aspect, then you probably shouldn't play the game at all. I've had arachnophobia before, but with proper care and therapy, you can overcome it, so there's really no need for such a “mode” for Voices of the Void for Christ’s sake?

What about thalassophobia? Claustrophobia? Maybe even necrophobia? This is already infantilizing what's supposed to be a serious issue and well, like the definition, an irrational fear of said subject. So again, if you can't handle a centipede mother (felt like I needed to point that out) then like, I don't know, don't visit the caves then, or, worst of all, don't play the game. Then potentially, after all that's said and done, you should get some help to sort out that issue.

Edit: There's also the fact that if you were to introduce something like this, you'd have to also count the roaches as part of it, since centipedes aren't arachnids, they're arthropods. So it'd more or so be something akin to an “Entomophobia “Mode”, but even then, if we want to get really technical, shrimps could also fall into that category as well. (Calling back to the famous “shrimps is bugs” phrase)

Edit #2: Also ostraconophobia, but let's not get too technical here

(+1)(-2)

Amen

(+1)(-1)

That shouldn't stop the devs from making the game accessible to more people. Yeah the warning is there but making more people be able to play the game is a benefit to everyone

(+1)(-2)

What's the point of a horror if it's not going to scare you?

Deleted 3 days ago
(+4)

an option to reset JUST the events and a setting to reset only the majorly changed parts would be nice (like the computer, generators, things like that that undergo a change where continuing an old save keeps the old version, or clips the 2 into each other, that way you can reset those, but not lose your items. and decoration placement, aside from things attached to old things that get replaced of course which would fall.) if like to reset one of my old saves but theres SO MUCH stuff i love that i dont wanna lose them and it would take ages to transfer via mailbox, but i also dont want to miss out on the new things. as it is ive just been transferring things in new major updates and starting a new game. it works but it takes ages.

That said, i love the game so much it still doesnt really detract much having to do that, haha.

(+15)

Replace SCR command in console with simply using Up and Down arrows for scrolling, pretty sure i didn't see anything that would actively depend on those arrows

(+1)(-2)

Also idk 6ut this jump with computer model just feels.. Odd? Idk, i'm looking at it and i can't tell what it tries to lean into, and all of the screens shoved under metal casing to highlight them harder, very orange num6ers, various screens also 6eing segmented 6y the metal casing. The jump from simple screens and white interface to this is just immense and even though no one will care in a week i just dont think it looks good given the setting of the game with su6sonic (or faster) drones delivering packages while ro6ot cats go around helping you fix servers and collect reports

(1 edit) (+7)

The base you are in is decades old and so the tech will reflect that, the stuff you get sent is modern technology as the game takes place around the current year.

(+2)

mmmmmmmmm

(1 edit) (+1)(-3)

I agree. It's the reason I'm staying on 0.8.1 for now. Screens are less coherent, less readable with 60% of unused space bombarding you with brightly colored metal.  It's really not comprehensible. For example why does the ping cooldown now have separate reduntant screen (timer is still there) with fast moving ascii signs flooding the screen. Really distracting and poor for my eyes. Why does signals now have bars instead of percentages? It will make setting them longer and more tedious. Screens are smaller so signals look worse. Resolution on radar is a complete pixelated mess. In short, not a huge fan of new computer stations.

Oh and hitboxes on buttons are wonky.

(1 edit) (+1)

The signals still have percentages, they are on the screen with the signal information.

The console isn't getting any model changes, but it will be made more monochrome and less colorful (beige > white/gray, no colored stripes).

Ah I see it now thanks. Didn't notice it, guess I wasn't prepared for it to change and my brain shut down. I bet it's a case of getting used to it but toning down colors would be a good change.

although there's no way to make the screens less cluttered, you can change the color scheme in gameplay settings, ofc it doesn't improve visibility that much, but making it white seems to help a bit for differentiating if you have some trouble/it gets strenuous to look at orange on black. maybe this has been a feature for a while, but i have no clue lmao

(+1)

i feel like those are made to represent decade old hardware, espically considering how slow they are without upgrades. i think it be best if you could customise them somewhat to make them look modern or even sci-fi

(+6)(-1)

I understand that multiplayer has almost no chance of happening. But if it WERE to happen, I think a way more players could be handled like this:

Player 1 would be Kel obviously, Player 2 would be Ena due to the I don't feel well video. Someone would have to replace Ena in the emails during multiplayer, maybe Ken or Max would be the main person doing emails?
If this game were to be 3 or 4 player however, player 3 and 4 could be Kerfur-o's that you have to build for a player to possess so they can join your game. This would be to prevent the game from being too easy at the beginning.

make so the items requireing plug to be plugged in stay plugged in after you load in save, for example i have a maxed out frame and i loaded save and forgor to plug it in and lost ~400 points,same for TV ,and other stuff like, wall lights etc. pweeease :3

That should have already been fixed from what I have heard.

(+1)

the fridge should be movable for now until there is an equivalent replacement, there is no freezer and there is no way to see if the mini fridge is actually working which makes the player think its the same as a box with a different texture.  also being able to move the main fridge was really fun. i would move it to a place i like and put stickers on it, it made the base in my play-through feel more lived in. i would be fine keeping the fridge as it is, but ONLY if you could buy the large fridge, or until the mini fridge is more developed and theres a movable freezer.

(+5)

The fridge was made immovable because it caused issues. I do think the mini fridge should function like the actual fridge rather than just a container, though.

thank you didnt know that

(-5)

revert the change to the garbage bins, they were one of the only ways to move around large objects easily

(1 edit) (+4)

Just find another way to move around large objects if not the garbage bins, they still work for this, they just don't have infinite space in them anymore and thus can't hold certain huge objects.

ok how can i move a huge object that cant be put into a container through a doorway smaller than it

I don't even know of any objects that are that big on the map, what the hell are you trying to move and where are you getting it?

(+1)(-1)

printer? or maybe he's trying to put something unconventional in the base, like the toyota

(+1)

you should use the gravity gun for that

not feasible early game, also doorways

yeah true its not very feasible 

(+1)

why the 3D printer is not working. I know that some commands from older versions like ariral don't work. is the 3D printer not working for the same reasons, or has the file saving path changed?

(+3)(-1)

I think the lighting deco requiring to be plugged into outlets is a misstep.  It makes sense, understandably. But if they're wall hanging lights, it makes more sense to assume that the wiring is hidden in the walls.

Having a cable run down the wall into a nearby socket is just unsightly.

(1 edit)

You are playing an older experimental 0.8.2 version, they don't have to be powered anymore.

Really? I'm pretty confident I'm playing the current release build. I'll try redownloading and see if there's a difference. Thanks~ :)



So, I can definitely confirm that this is the current 0.8.2 release.

This screencap was taken on a fresh save file, first things bought were these two lamps. 

They still have the plugs.

(Also unrelated but relevant, the plugs constantly unplug from the wall sockets after each load-in. Known bug?)

(+1)

You are definitely not on the latest release then, as both them having plugs and plugs unplugging from sockets on reload have been removed.

(+1)

Okay so...

After seeing this, I checked my Votv install folder and I saw what went wrong. Even though the itch.io app had the update button that I hit, and such. It wasn't launching the new release build that it had just downloaded/updated. It was trapped in the classic 7z file in the directory. :')

Extracted, loaded up. Not only are the plugs gone, but the new drive boxes are there too.

Thanks @Bearsjunior 💙💛

(-1)

when scraping the crampus event the event doesn’t get removed and crampus will still hunt you down and kill you. This is the special cristmas edition but probably also goes for other events


(+1)

Scraping events doesn't get rid of the entity, you still have to deal with whatever you scraped.

oh really? I thought that it would remove that event I didn’t know that

(2 edits) (+5)

Buff the crank flashlight.

The main complaint I have is how awful it is to try and charge the thing.
I suggest making it possible to charge while having the flashlight equipped instead of unequipping it and having to hold it, risking accidentally throwing it away. Also buff the amount that it charges from 0.3 percent battery per click to 0.6 percent per click. I genuinely don't mind the lower battery life if charging the flashlight itself is made easier.

Also, I think making it possible to hold down right click to charge the flashlight would be very good for accessibility purposes.

(+3)

(Translated by Google) You can add to the game so that it rains and leaves puddles. And make an event with it, so that it rains blood or poison, etc. 

There are no wild animals on the street, I think they need to be added and you can make an event with them, for example, mutated animals, etc. 

(In my personal opinion, I am not imposing anything)

(+1)

that would be a fun mechanic but the game is not that greatly optimized so the game will lag massively for lower end users, but its not a bad suggestion i really like that idea

Это была бы забавная механика, но игра не так уж и оптимизирована, поэтому для слабых пользователей она будет сильно тормозить. Но это неплохое предложение, мне очень нравится эта идея.

(2 edits)

On one hand, it would be cool, but I feel like it could ruin the atmosphere of complete solitude. I’d really love to see more mysteries and various events, but of course, it’s not that simple(
P.S.: As for aliens similar to SCP-096, to be honest, I don’t feel fear anymore, just disappointment. :(

С одной стороны это было бы круто, но мне кажется это могло бы подпортить атмосферу полного одиночества. Я бы действительно хотел бы видеть больше тайн и всяких разных эвентов, но это все конечно не так просто(
P.S: От пришленцев похожих на SCP-096 я уже если честно испытываю не страх а разочарование. :(

(+2)

You can see deer but not interact with them currently, there will be more wild animals in the future.

There are already hostile event versions of said animals, though.

i agree, maybe they could add actual deers, or actual, non NVUBUFE boars

In front of the main entrance to the base, there is a hole through which you can fall.

(+3)

has been there since new base its prob for recovering items if they falk through the floor which sometimes happen

(+2)

Intentional.

(+2)

can there be an option to edit console keybinds like the scroll because my pc has some problems with certain button that make them not work or makes the key toggle for some reason 

(3 edits)

Same problem. At first I thought that I was doing something wrong, but it seems that this is not only my problem. It's quite hard to remember the names because of this. It would be great if you could switch the scroll on the console to the one on the computer. Not only use j and k keys.

google translation

(+1)

There are no extension cords, so I can't use the microwave in the pool(((

(1 edit)

I think old desk panel was better for my taste. It was simplier in design without a lot of details. Plus I personally loved the moment when I could perfect the polarity and frequency to 100% and now it's only color measuring. It's a bit frustrating and lot of details make you a bit dizzy. It's still interesting to look at all of them though.

(1 edit) (+1)

Stolen from replies under my post (which is essentially just the same as what you said, new computer 6leh)

"The base you are in is decades old and so the tech will reflect that, the stuff you get sent is modern technology as the game takes place around the current year."

"The signals still have percentages, they are on the screen with the signal information.

The console isn't getting any model changes, but it will be made more monochrome and less colorful (beige > white/gray, no colored stripes)."

(+1)

I think it's kinda pointless to have the colourful bar then? You can still just look at percentages, it's just on smaller screen than it was on before. I understand why the update was made but it gave us two times smaller screens

i mean, polarity filter did fill up in the previous version aswell to convey %'s, and frequency would get more and more squeezed closer you were to 100%

(+2)

Yeah but i want exact numbers not approximate. I'm not saying what update is bad, I'm saying it would be nice if screens were a bit bigger to see everything more clearly and easier

The exact numbers are still on the screen.

(+1)

Flesh chunks should either not heal you (or at least have the healing reduced) or not be edible at full hunger. During the Bad Sun event, they practically trivialize the threat of it as you can just look down and spam eat the flesh chunks you are dropping to heal any damage you have taken.

(+5)

Please please bring back being unable to pause during an event, every time i went to pause and i heard that little sound saying im unable to pause made it that much more terrifying, now you can pause but its just glitchy, a lot less intimidating in my opinion. I loved how unique that feature was and i miss it so much.

(+3)

I mean, technically you aren't still able to pause. The Pause text is glitching, yeah, but the game is still running. You're not paused. At the same time, there is a nice shock to having something you expect to work to not work in its entirety. Now I'm conflicted.

(+4)

I do like being unable to pause over opening the menu without pausing, but it it is mainly for what you CAN do when you have access to the pause menu, you can change settings and read the help menu which can help you figure out what to do.

I feel like it should be some middle ground where you normally can't pause, but there would be some way to open the menu if necessary. Maybe pressing Esc normally plays the deny sound without opening it, but if you hold Esc for a bit it opens the menu. Something like that.

(+2)

that’s a great idea, i just really miss the horror aspect of not being able to pause, but making it harder to pause is a great idea. 

Being able to access options during an event has helped me out a lot many times - some events cause massive FPS drops which I can fix by accessing render settings

(+1)

i really like this version but why 50 empty trash bags has 500+ volume but 50 full trash bags has 380 volume

wait i was just riding my atv and the game said "press shift to run/sprint" 😨

i got that event once while i was sleeping (nuthin happened)

make aremug be usable as a cup for coffe machine please, and there is no ,,extreme combat'' setting in new version and cant use weapons like molotovs, and i looked at the game options like, 20 times.

(+2)

there is an extreme combat setting its at the furthest right column in the options menu.

I like the current build. However, I do have a suggestion.

The greatest fear is the fear of the unknown. Most horror games therefore are way less scary on playing them the second time. I believe this game has a great opportunity with the arials and their reputation system to create some unknown on subsequent playthroughs by introducing multiple invisible alien factions. They may have a selection of base areas (like the treehouse, a second one might have something different) and different preferences in their reputation systems. Most importantly, the relation between them could be randomised such that the player doesn't know weather the aliens in question are buddys or have beef between each other - thus making it more difficult to correctly guess how the reputation systems interact with each other.

(+1)

If more alien reputation systems are added, why not just use the other existing alien factions? They won't probably won't have a "base" but we already have some known relationships between them.

The Rozitals are allied with the Arirals, and they even try to protect the few arirals we meet that are just having a vacation on earth here from a threat.
The Grays are hostile to everyone, so could you even try to get on their good side? (IF they even have one.)
The next faction to show up isn't here yet, so we will have to see what they are like. They do have some kind of relation with the grays, don't know if good or bad.

..Could you even try to reason with an autonomous alien construct that shoots you on sight?

True, that is a good idea, however the relations between these factions seems like it's predefined, so if one wants to combine them (like getting ariral reputation increases rozital reputation but lowers grey reputation and vice versa), it would remain predictable. Though such interconnected reputation between the factions would still be a cool balancing act as long as there's a tradeoff.

Absolutely love this game. Didn't even notice when reached 100 hours. I wonder if it is possible that game will have a full VR support? I know about the mod, but wouldn't it be cool to fully immerse in the process of VotV? Like have hands, push all the buttons by yourself and poop a brickwall bc of sudden knock somwhere inside your base?

Also wanted to share some thoughts about the game itself. For me it is the best simulator of small things and activities. It is the best bc here you do these small unnecessary activities manually in the name of the game's general goal. And somehow it is almost never boring. And that unique detail immerses me more and more. That game feels so complex and deep. Also it makes something ring inside my head. Like man, we really just on a rock in the void. Also wanna mention that I really like the title of the game. "Voices of the Void" - that name makes the goosebumps appear. Maybe it sounds a bit silly, but nevertheless.

All in all, wanna thank you for that great game. It is definetely one of my favourite's. Will buy it at Steam for any price when the time comes. Wish you the best!

(+6)

This might be a frequently given type of feedback, however in my opinion a quite necessary one. I really enjoy the game for its atmosphere and unique ideas, as well as the amount of detail in practically every interaction. But in terms of user experience, I find some interactions terribly cumbersome. 

Some of the basic gameplay user interface elements (for example the inventory and the hotbar) are way to overcomplicated for the simple purpose they are supposed to have. 

Also requiring a extensive tutorial with multiple walls of text is a very poor first impression to a game. It would be way more elegant to slowly introduce players to all concepts.

I get that the current way of solving these issues might be a placeholder, to quickly build more relevant features. But I would kindly suggest having a gameplay designer or user experience designer on your team in the near future to improve on some of the said cases.

I attached a few pictures to showcase some very quick and dirty overpaints that clean up a few usability issues I encountered. I tried to keep it as close to the original style as possible, as I found it quite charming and unique. To be very clear: This is in no way a final idea, just a quick sketch to elaborate on why I believe the user interface deserves a few changes.

Original Hotbar


Overpainted Hotbar
Changes:

  • Amount Indicator only visible for stacks, not single items. Reason: To clear out clutter



Original Inventory while Using an Item Container



Unfinished Overpaint (Would Take to Long) of Inventory while Using an Item Container
Changes:

  • Changed Container Headers to easily distinguish between the different panels
  • Changed Volume Counter to only display for items with volume
  • Changed Total Volume Counter to reflect each Panel at the same bottom right position
  • Changed Listing Style to be a single row without columns to split types (Might be a bad change for complex items, however here it works just fine and clears up a lot of lines that clutter the visual hierachy)
  • Moved amount counter in front of the item to speed up readability
  • Made more space for text to avoid early truncation
  • Selected item text is also highlighted
  • Item Swapping is only active for the current selection to avoid overstimulating, repeating buttons.
  • Introduced a more styled variation of inputs, such a an "On" "Off" Toggle
  • Changed Action Buttons to "pop" a little more

I hope my feedback is of value. If not that's also fine, because I enjoyed working on this for a few happy minutes of my freetime.

- anti

(1 edit) (+6)

Giving this my 2 cents. I personally believe the hotbar is a hot mess right now, and I have 2 ideas to fix it.
1. You can "favorite" items where you can assign an item to have priority on a hotbar slot.
2. The hotbar no longer automatically gets filled by items in your inventory. You have to manually set what items go into your hotbar and which slot.

Personally speaking I both love and hate that hotbar gets auto-filled. Sometimes, it's very useful to switch to things you've just used, but sometimes, especially when you collect trash - important items get shifted away.

I think that having both - an auto-fill, and an option to "favorite" items would be the best.

(+1)

pls make plushies in makeship

(+2)(-2)

I might be the only person who thinks this, but I miss when the ATV was more dangerous.

You had to be careful when driving it. If you got too reckless and hit something at high speeds, it could seriously injure or even kill you. But now, you can drive into a tree at 40 km/h with no damage protection equipment and take only 5-20 damage from it.
It feels like all I am risking now while driving the ATV is just it taking damage, even more so once you get a helmet which makes it even less dangerous.

I haven't played previous versions so I have no way to tell, but I have noticed that ATV behaves very erratically - you could be driving a straight path, and then a small bump on the road would turn your vehicle 45 degrees in a split second.

(+5)

I love the processor and computers new look. The way the radar works now so much better; I appreciate the bigger font for the numbers, I was having trouble reading them in the previous version. I also noticed the PFP email spam bug is fixed, big plus. I'm psyched for the full release I'm going to buy this game for a big chunk of my steam friends.

(+2)

Could an option be added to allow the camera to move when opening the fridge door again? I always enjoyed when games had you move the mouse to open/interact with things and the camera not moving somehow makes that feel less satisfying. I imagine most players like the camera being locked when opening the door but it feels jarring to me and might be a nice option for those who like it.

I also just noticed its not the fridge door but every door that you physically have to open

(+3)

I have an idea for voices of the void. Every 5 days or so you get an email from a scientist saying that they have a unusal object that want dr. Kel to analyze along with other members of the team and they can take you into a new area so that the enviorment feels fresh everytime. That way the environment can feel fresh everytime theres a new object and these objects can clashed ufos, abstact towers, or something scientificly illogical and every time Dr. Kel checks it out there will be puzzles and secrets and bits of the games story that you can find.

(+1)

Going to a new area sounds too much, but having other tasks other than hash codes and signals - such as analyzing stuff, which could appear out of nowhere, or fall out the sky, or be mailed - seems like a fun idea! Especially if analyzing them would either require specific items, actions, or some kind of new puzzle game.

yeah definitely 

(+1)

I would love a signal easter egg for the game Outer Wilds - a game about uncovering secrets of your solar system - where the audio would play an audio of one, or all the characters that play music to help you navigate (example: the whistling of Esker on Attlerock). Other than that I must say, this game gets better with each update and I am very excited to see more in the future! You have singlehandedly changed my views on horror games, thank you. <3

(3 edits)

it's....not good but not TOO bad, new machines look cool but end up being hard to look at

Kerfus-O doesn't have pathing anymore, reseting HAS to put trash everywhere and i'd rather stay on 0.8.1 if it means i get everything i ever did in-game, add a toggle that keeps everything and still change the machines and it'll be good

right now, i'd rather play the old build to just "not lose everything for the sake of new looks and broken pathing"


i will agree that the new radar function is nice but it's the only good point i had the patience to consider, keep the radar but i'd have the older calibrator and searcher modules

i also enjoy the new pausing when you are in danger, feels nice to be able to manage settings despite everything

(1 edit)

You can delete the trash before you play, it is in the reset menu.

it should instead ask to reset trash instead of cleaning it, else why it's in the reset but alright, thanks

Both Kerfuses, -O and regular paths seem to be using winter, making them think that the river is frozen. You can turn on snow mode in Keybinds until that would be fixed. You might want to enable it every time you want to send Kerfus to do tasks, and can disable it afterwards.

(+4)(-3)

Would it be possible to add Misophonia accessibility settings? The new chewing sounds trigger my misophonia and it ruins the game for me, and muting the game entirely would just void the atmosphere entirely.

(+1)(-1)

To the people who downvoted this suggestion: I hope you microwave an Argemia

You die if you ragdoll inside of a locker.

That isn't happening to me, ragdolling inside several times at all kinds of different angles and I don't take any damage.

(+1)

A toggle for the crouch fall prevention system would be nice. It is useful in some cases but can get slightly annoying in others.

(2 edits) (+2)

Please increase nails' "power" and make them work like actual nails, and not chewed gum

There is a lot of potential to create custom stuff, such as upgrading ATV - but nails fall off so easily and ATV driving is so messy, you have to crawl like a turtle not to break everything off it (meanwhile hooks are unbreakable and never detach)

And the last part of the image - Kerfur having a beacon on him would save so many nerves since that idiot loves to stuck in any terrain he possibly can


Also, physics in the game are ridiculously annoying! No, not the falling down as a ragdoll thing. But the heavy things such as cabinets or tables which are impossible to get back in place with your bare hands without using some other tool (like crate or rock).

The amount of events that flip your base upside down is also slightly annoying. Half regarding the previously mentioned heavy items which are impossible to get back in place, and the other is unique player decoration (nailing everything down may work, but it seems silly, and nails barely hold anything, and they are also huge and ugly).

(1 edit)

I don't know what you mean by that, I can move heavy objects just fine with no issues.

The events that mess up your base are really limited, there are like 2 of them and they are both story events.

How are you doing that? I can't lift up file cabinets or blue shelves that have fallen over

I'm on day 40, and I believe I've had 3 or 4 events that messed up the base (though I think that one of them was one of these explosive drives, I've collected about 5 of them now)

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Place your cursor over the top of the cabinet and pull it towards you

Then it will get up, but in a wrong place, like half a meter away from a wall. And when you try to push it towards the wall, it will fall over again.

Are you just grabbing it or are you dragging it? If you hold shift as you grab a heavy object, you will start dragging it, it will try to follow your movements without falling over.

Loading the game after messing something up or dying is also annoying! A simple "resume" button in main menu that would load the latest sub-save would be great!

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I would just like a larger sensitivity range, doesn't go anywhere near low enough for me.

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Do you mean mouse sensitivity? Sounds like you should adjust your dpi.

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I'm not lowering my dpi to 700 something to get the correct sensitivity, no one should have dpi below 1600 for latency and pixel skipping reasons.

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Would love for Ambient mode to have default stability on servers and transformers, please <3

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Make motion blur a thing you can disable, that shit fucking sucks.

You only see this motion blur if you are rapidly whipping your camera around. As someone who absolutely hates motion blur, is it really that much of a problem for you?

Post processing adds blur to my game, as i have a piece of shit pc, i have everything on low, but post processing 0 bc of the blur

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Moving items in your inventory with stacking enabled should make it bulk move the item stack instead of just disabling the move buttons when stacking is on.

how do I transfer the save from version 0.8.1 to 0.8.2? when you just log in to save on the new version, errors appear, for example, the texture of the old computer on the new one. I have a great base, I don't want to lose it. please help me with this.

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Eat the old desk.
I'm serious, you eat it like a food item to get rid of it.

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The Settings could probably do with a bit of sorting, they seem to just be in order of addition and it is slightly annoying having to look for the option you want randomly assorted among other ones.

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i'm starting to think there should be more events that happen at daytime. Most of the events, especially story ones, happen in the middle of the night and it makes daytime feel like a "safe" zone where nothing scary will happen, it makes daytime quite boring because you have no fear of anything happening, especially when there's not much to occupy yourself with if you're later in the game
I also think there should still be some more entities that could be encountered at daytime like those at night, but still not as common since with daytime you can see better

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Some of the story events are easy to miss as well - such as rambling sounds on day 5.

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The main room windows should seriously gain dirt way slower or even not get dirty again at all. Even after the rate was reduced in an update, they still get dirty way too quickly.
Give me at least a couple days after cleaning it before I start seeing stains again, not instantly after I fully clean it with a sandbox mega sponge.

This is low-key why I've stopped cleaning the windows any more, I can get having to clean it monthly but like, daily or even bi-daily? No thank you, LMAO.

Fix Omega Kerfur. He gets stuck in the water all the time when he's get reports.

See https://itch.io/post/12035874

Hey there, I just want to know how to fix the kitchen faucet in the base because it says we can repair it but my tools doesn't seems to work on it (Screwdriver, wrench and hammer). Tell me if I missed something.

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I think you can't fix it yet. It just says repair because it uses the same text as the oven i think. 

Thanks, guess we will have to wait 0.8.3 before repairing it.

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I HATE the bed frames in the bedroom. They are ultra annoying to remove, and look horrible to just place somewhere. Most of the time, I get clipped out of the map due to these STUPID bed frames. They are SO annoying.

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Just destroy them or buy a hacksaw if you want to get something out of it.

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I'm curious about certain WIP features, and can't understand if they do belong in the game.

With what the game currently is - no, not its beta state, but the gameplay itself, including things such events and the size of the map - are some of these features necessary? Such as, portable cooking plate - there is simply no need to carry one with you (or keeping it somewhere on the map), as getting to the base takes an incredible short time, even if you travel from the border of the map, on foot. And walls - can't grasp why this would be needed, besides possible addition of swarms of attacking enemies, whom you would build a protective layer of walls against.

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Walls aren't just for practical reasons, they are primarily used by a bunch of the community for decoration, could be expanding existing things like adding onto the desk or even making an entirely new structure somewhere out in the world.
You do need to remember this is also a sandbox game where you have the freedom to decorate your base, things like this don't necessarily need an obvious practical reason to exist.

The hot plate was added before the microwave could properly cook raw food and before any of the other ways to cook food were added, so it is kind of obsolete at this point as everything else is better than it,  but they also can't really just remove it now because it is a feature that some people use.

With all the weapons being worked on, to me - it seems that walls are mostly for building defensive bases.

I just hope that game would continue to retain its eerie horror spacey creatures style, and not turn into a survival game (with all of these fishing, cooking, chopping trees, farming plants, farming honey, etc features).

It will keep the horror style, but even the official wiki advertises it as an "ambient horror survival game" so this is definitely intentional.

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Because I have seen so many people having issues with it, have some failsafes for the Skerfuro event to be able to teleport Kerfur-O back if something goes wrong. If something goes wrong and the event doesn't properly end or Kerfur gets deactivated by something (like a Gray's EMP), Kerfur is now trapped far outside the map with no sign of returning any time soon. 

Could be as simple as a debug command to force teleport Kerfur-O back as if the event ended, and a prop teleport trigger to teleport any objects in the flesh room somewhere back to the main map for if Kerfur gets deactivated while in there.

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Homemade food items should have some kind of benefits over store bought ones, like restoring more food or stamina. The novelty of baking the food yourself kind of wears off after you realize you just spent 65 points in ingredients on 15 points worth of cookies you could have just bought directly.

Speaking of, chocolate shouldn't be immediately consumed by one dough ball to make cookie dough, being able to use it on at least two would make up for it's buying price in the resulting cookies. If it can check, maybe have it depend on the amount of bites left the chocolate has, consuming some when used in the cookie dough recipe.

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Why in god's name do televisions need to be reliant on power outlets now Oh yeah, just remove the fun of building cool areas with the wallbuilder if you're not focused on the plasma TV, great change. 

Also aesthetically, I do not like the orange at all. The changes to the Radar seem completely unnecessary, adds nothing. Changes to the save system which got my previous save deleted are very unnecessary- what's the point of a branching selection if you have to choose the branch to load anyway- and when you dupe it doesn't ADD to the branch? Needless code.


Buttons on system displays are too small. Aesthetically it works but it's functionally awful.

These are just the beginning of my grievances that will be entirely ignored, but the game is very fun and I've sunk a great many hours into the game once I learned how to play. I would like to see changes that don't ruin things and improve the game as a whole.

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The main console texture is going to be made more neutrally colored at some point, with most of the orange removed and the beige becoming plain white. You can also customize the screen colors in the settings, under Game.

The radar changes can be useful, like compass targeting any specific location on the map with the press of a button which is great for entity hunting.

The save system changes are for the new backup system, works similarly to quicksaving but it saves as a separate file. The key should be in binds.

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Why even post this if you ASSUME the dev will just ignore it. You sound like a literal child.

Here’s some changes and additions I thought of  that might improve gameplay/quality of life.

  1. Change the threshold when the ATV starts to smoke, unsure how possible this is but it’s rather annoying when it starts smoking barely around 80 health. Perhaps make it so at 50 health small amount smoke starts coming off which gradually gets thicker and darker as the health decreases, maybe by 10 health it’s completely thick black smoke.
  2. Change the Digital Map dot of player into an arrow instead for better and easier navigation. As well as make an upgrade, could be really expensive, where Digital Map becomes connected to radar by displaying entity dots and depending on Modules changes to colored dots.
  3. Another upgrade, again could make it very expensive, is the ability to have either a Map holder on ATV or a Map built into ATV for ease of navigation and finding Entities faster. It’s a pain trying find something that’s constantly moving and missing out and finding it, especially if it’s a rare spawn to begin with.
  4. Maybe to balance out the upgrade to Digital map with Radar pings, is have an Event where new pings appear near player. Some of the pings appear and disappear then reappear gradually growing closer, other pings could be multiply unknowns surrounding the player. Sometimes they are real things, other times there’s nothing there, and maybe a rare event is something at insane speeds rushing towards player from furthest point from them that maybe kills the player or send them to unknown place/dimension.
  5. Unsure if it’s a bug or not, but unable to select a single color for Gamer Kerfur to be. Or if that was ever an intention with that Kerfur, which would be nice to choose your own color of Kerfur to have. Maybe even change the face display color to be different from main body color.
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I personally feel like a major part of the radar is how you only know exactly where an entity is when you are inside the base, and have to go off just an approximation when you are outside it.
You can target the location of a radar dot, but it doesn't live update, and I do know that annoying feeling when the entity dot you just went after is nowhere to be seen when you arrive.

My idea would be having the handheld radar (sandbox item) actually function like the radar and not a metal detector, so you can see entities X meters around you on the fly, but no further than that. Would help in seeing if the entity is actually still there.

Yeah that's very true and agreeable, even if it means missing something you have yet to see.

Have heard about the Sandbox item, the Handheld Radar with a maximum range sounds like a great idea make it pricey to help balance it out bit if need be.

Kerfur will not stay out of the river! It has gotten to the point that I cannot bother to send kerfur out to fix distant servers as he will always get stuck in the river. Even with manual control I cannot get him to get out of the river as the terrain is too steep. It is faster for me to note down all servers needing reset and just fix them myself which takes up time on finding new signals to start downloading. I have yet to upgrade download speeds but I am already getting requests for 5 drives. I barely have time to get 4 by staying near the console to find another signal after the last completes.

Kerfur pathing is messed up after getting pathing for the winter mode. Apparently changing it to winter time and keeping it winter will prevent Kerfus getting stuck so often.

Помогите о мне радио не работает пишет costum content is divisible 

В настройках включаешь кастомный контент

I started a new save and got the meat rain event on day 2. I'm not sure on which update this was added but it's honestly just an eyesore that is extremely tedious to clean up. It also sucks horror-wise since it's not subtle at all especially on day 2.

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I believe this is random-ish. i've heard of people getting the meat rain on the first day and some never get it. probably just got lucky (or unlucky) to get it so soon.

Doesn't rain clean the blood splats?

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It does clean the blood splats, but it doesn't clean the meat itself.

Many people are complaining about optimization, and even more after trying the -b patch version (they say performance got worse and lag/freezes have increased, compared to main version)

Noticed that there are no lags on any other small levels:

For me it's 44% screen size, every other graphic setting is disabled - still occasional freezes in campaign world

100% screen size, all kinds of graphic settings - no freezes on tutorial/debug/etc levels

Of course smaller levels have much less objects, but it's GPU that spikes up in main world, not CPU. My bare guess is that game renders many things that potentially could be unrendered (things you can't see, things that are far away, etc)

Most things do seem to have proper culling, you can see objects or entire chunks of the map unrendered for a split second if you whip your camera around or open a door.
Distant object rendering is decent too, low view distances hides pretty much everything far away if it isn't directly a part of the map or something giant that you should obviously see.

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I seen people complain about the new computers looking all old with the nixie tubes and stuff, don't listen to them they are wrong and have bad taste. 

Please, PLEASE clean up the lights and shadows and other effects. My weak computer can't handle it all (I'm stuck with 13 fps now inside the base). I would love to play the game more (I do enjoy it a lot) but right now it is unplayable for me without making it look like a 2D NES game (at which point I still only have about 25 fps in the base). And it isn't like my computer is that bad, cause it can run games like Space Marines 2 on max graphic presets.

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Do not forget that the game is still at the development stage, and optimization is not in the first place now. 

A lot of stuff added, but almost nothing important. It's becoming too much for any regular playthrough. I mean, yeah it's cool that i can make butter now, but why? I just hope that VOTV won't become another Yandere Simulator.

Новый рабочий стол выбивается из стиля базы и выглядит так будто твоя аппаратура сбежала из стимпанка 

The base will get another retexture/remodel in a future update to match it.

(+1)

Kerfur Omega is still kinda being stupid. She always gets stuck when fixing servers, but sometimes also when getting reports.

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Im getting like 50 to 45 fps and when i look in a certain direction i get 30 fps, is this game poorly optimized (no hard feelings) or do I have a potato pc

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Please add better mouse settings I have to set the DPI of my mouses to 200 fucking 200 for the in game sensitivity to not be to high but now my mouse unbearably slow in menu's  I currently can not play the game when the lowest in game mouse sensitivity is still 10x faster that what I'm used to.

Please add better mouse settings I really want to play this game.

The "Revenge" achievement should only be given to the player if they are within a certain radius of the Fossilhound that died, to prevent you from getting it randomly if one got killed by another entity.

(+2)

Add a tuxedo outfit for Kerfur Omega. We need that kind of fashion for our silly robots.

I genuinely cannot see a point in the new crafting object size limits if it isn't for technical reasons, this is just putting crafting certain items (like mushroom seeds) behind a fully random chance to just not allow you to do so.

Found a rare mushroom and you want to farm it? Whoops, the mushroom was slightly too big/small to craft with, better luck next time.

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Random but you should be able to interact with things when ragdolled. I recently turned off ragdoll autostand because i like sliding around on the ice and i was rolling around the floor of the base, i decided to try to make it all the way to the bed from main room. Well after about 10 minutes of rolling around i made it to the door and was devastated that i couldn't open it while laying on the ground.