Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space 路 By mrdrnose

Voices of the Void 0.8.2 feedback Sticky

A topic by mrdrnose created 13 days ago Views: 5,566 Replies: 88
Viewing posts 1 to 35
Developer(+2)

Write what  you think about the 0.8.2 build - suggestions, thoughts etc

(1 edit) (+6)

The previous version of the drive box model was more authentic tbh

(1 edit) (+2)

Monique said this is a temp model, presumably for an actual remodel later.

Why not just use the old drive box model until then..?

(+4)

i dunno, a durable box to keep things safe seems better than a cardboard one to me, i like it personally.

(+1)

okay what are we delivering, Trindalas? Drives. very much dura6le metal 6oxes that keep data safe. Those things can survive getting flung all over the place, explosions and fires, getting drowned underwater and getting ran over. I dont think a dura6le 6ox is so needed for something like that

(+3)

It's more so the fact that the box itself is literally just cardboard, that thing is getting carried through storms over mountains at high speeds by a drone with no protection from the elements and the hashcode paper just slapped on top. The next model seems to be a secure plastic crate with foam slots for drives and a pouch for the hashcode paper.

(+1)

watching how fast the drone flies and how it almost completely covers the 6ox given the angle of the flight i dou6t that a single droplet is gonna touch that card6oard 6ox, 6ut oh well, i'm still playing on 0.8.1 cuz new pc overloads my 6rain so i shouldn't really put my 2 cents here

(1 edit) (+14)(-10)

Please add an arachnophobia mode for wolfgang the centipede. This might affect a small portion of players, me included, but personally it really bothers me, like I can tolerate it a bit but it really makes me uncofortable. Maybe you can make like lethal company where the arachnophobia mode just replaces the spider with a cube with "spider" written on top of it or something" thank you.

(+6)(-7)

THE HORROR GAME HAS HORROR AHHHHHH

(+6)

(+4)

an arachnophobia mode would be cool. but not just text or a cube to replace it. these devs are super creative, i can totally see them coming up with something cool that still adds to the incredible atmosphere theyve created. theres alot of possibility, it could even be something humorous.

(2 edits) (+4)(-1)

seeing the downvotes as if 4 people would genuinely get inconvienced 6y the existence of "arachopho6ia mode"
Dawg 9 people

I think it's just people thinking "The game is scary, so why should an arachnophobia mode be added?"

oh well oh well, dunno

(+1)

an option to reset JUST the events and a setting to reset only the majorly changed parts would be nice (like the computer, generators, things like that that undergo a change where continuing an old save keeps the old version, or clips the 2 into each other, that way you can reset those, but not lose your items. and decoration placement, aside from things attached to old things that get replaced of course which would fall.) if like to reset one of my old saves but theres SO MUCH stuff i love that i dont wanna lose them and it would take ages to transfer via mailbox, but i also dont want to miss out on the new things. as it is ive just been transferring things in new major updates and starting a new game. it works but it takes ages.

That said, i love the game so much it still doesnt really detract much having to do that, haha.

(+8)

Replace SCR command in console with simply using Up and Down arrows for scrolling, pretty sure i didn't see anything that would actively depend on those arrows

(+1)

Also idk 6ut this jump with computer model just feels.. Odd? Idk, i'm looking at it and i can't tell what it tries to lean into, and all of the screens shoved under metal casing to highlight them harder, very orange num6ers, various screens also 6eing segmented 6y the metal casing. The jump from simple screens and white interface to this is just immense and even though no one will care in a week i just dont think it looks good given the setting of the game with su6sonic (or faster) drones delivering packages while ro6ot cats go around helping you fix servers and collect reports

(1 edit) (+3)

The base you are in is decades old and so the tech will reflect that, the stuff you get sent is modern technology as the game takes place around the current year.

(+2)

mmmmmmmmm

(1 edit) (+1)

I agree. It's the reason I'm staying on 0.8.1 for now. Screens are less coherent, less readable with 60% of unused space bombarding you with brightly colored metal.  It's really not comprehensible. For example why does the ping cooldown now have separate reduntant screen (timer is still there) with fast moving ascii signs flooding the screen. Really distracting and poor for my eyes. Why does signals now have bars instead of percentages? It will make setting them longer and more tedious. Screens are smaller so signals look worse. Resolution on radar is a complete pixelated mess. In short, not a huge fan of new computer stations.

Oh and hitboxes on buttons are wonky.

(1 edit) (+1)

The signals still have percentages, they are on the screen with the signal information.

The console isn't getting any model changes, but it will be made more monochrome and less colorful (beige > white/gray, no colored stripes).

Ah I see it now thanks. Didn't notice it, guess I wasn't prepared for it to change and my brain shut down. I bet it's a case of getting used to it but toning down colors would be a good change.

although there's no way to make the screens less cluttered, you can change the color scheme in gameplay settings, ofc it doesn't improve visibility that much, but making it white seems to help a bit for differentiating if you have some trouble/it gets strenuous to look at orange on black. maybe this has been a feature for a while, but i have no clue lmao

(+3)(-1)

I understand that multiplayer has almost no chance of happening. But if it WERE to happen, I think a way more players could be handled like this:

Player 1 would be Kel obviously, Player 2 would be Ena due to the I don't feel well video. Someone would have to replace Ena in the emails during multiplayer, maybe Ken or Max would be the main person doing emails?
If this game were to be 3 or 4 player however, player 3 and 4 could be Kerfur-o's that you have to build for a player to possess so they can join your game. This would be to prevent the game from being too easy at the beginning.

make so the items requireing plug to be plugged in stay plugged in after you load in save, for example i have a maxed out frame and i loaded save and forgor to plug it in and lost ~400 points,same for TV ,and other stuff like, wall lights etc. pweeease :3

That should have already been fixed from what I have heard.

the fridge should be movable for now until there is an equivalent replacement, there is no freezer and there is no way to see if the mini fridge is actually working which makes the player think its the same as a box with a different texture.  also being able to move the main fridge was really fun. i would move it to a place i like and put stickers on it, it made the base in my play-through feel more lived in. i would be fine keeping the fridge as it is, but ONLY if you could buy the large fridge, or until the mini fridge is more developed and theres a movable freezer.

(+2)

The fridge was made immovable because it caused issues. I do think the mini fridge should function like the actual fridge rather than just a container, though.

(-3)

revert the change to the garbage bins, they were one of the only ways to move around large objects easily

(1 edit) (+1)

Just find another way to move around large objects if not the garbage bins, they still work for this, they just don't have infinite space in them anymore and thus can't hold certain huge objects.

ok how can i move a huge object that cant be put into a container through a doorway smaller than it

I don't even know of any objects that are that big on the map, what the hell are you trying to move and where are you getting it?

(+1)

you should use the gravity gun for that

not feasible early game, also doorways

yeah true its not very feasible 

why the 3D printer is not working. I know that some commands from older versions like ariral don't work. is the 3D printer not working for the same reasons, or has the file saving path changed?

(+1)(-1)

I think the lighting deco requiring to be plugged into outlets is a misstep.  It makes sense, understandably. But if they're wall hanging lights, it makes more sense to assume that the wiring is hidden in the walls.

Having a cable run down the wall into a nearby socket is just unsightly.

(1 edit)

You are playing an older experimental 0.8.2 version, they don't have to be powered anymore.

Really? I'm pretty confident I'm playing the current release build. I'll try redownloading and see if there's a difference. Thanks~ :)



So, I can definitely confirm that this is the current 0.8.2 release.

This screencap was taken on a fresh save file, first things bought were these two lamps. 

They still have the plugs.

(Also unrelated but relevant, the plugs constantly unplug from the wall sockets after each load-in. Known bug?)

You are definitely not on the latest release then, as both them having plugs and plugs unplugging from sockets on reload have been removed.

Okay so...

After seeing this, I checked my Votv install folder and I saw what went wrong. Even though the itch.io app had the update button that I hit, and such. It wasn't launching the new release build that it had just downloaded/updated. It was trapped in the classic 7z file in the directory. :')

Extracted, loaded up. Not only are the plugs gone, but the new drive boxes are there too.

Thanks @Bearsjunior 馃挋馃挍

(-1)

when scraping the crampus event the event doesn鈥檛 get removed and crampus will still hunt you down and kill you. This is the special cristmas edition but probably also goes for other events


(+1)

Scraping events doesn't get rid of the entity, you still have to deal with whatever you scraped.

oh really? I thought that it would remove that event I didn鈥檛 know that

(2 edits) (+3)

Buff the crank flashlight.

The main complaint I have is how awful it is to try and charge the thing.
I suggest making it possible to charge while having the flashlight equipped instead of unequipping it and having to hold it, risking accidentally throwing it away. Also buff the amount that it charges from 0.3 percent battery per click to 0.6 percent per click. I genuinely don't mind the lower battery life if charging the flashlight itself is made easier.

Also, I think making it possible to hold down right click to charge the flashlight would be very good for accessibility purposes.

(+1)

(Translated by Google) You can add to the game so that it rains and leaves puddles. And make an event with it, so that it rains blood or poison, etc. 

There are no wild animals on the street, I think they need to be added and you can make an event with them, for example, mutated animals, etc. 

(In my personal opinion, I am not imposing anything)

that would be a fun mechanic but the game is not that greatly optimized so the game will lag massively for lower end users, but its not a bad suggestion i really like that idea

协褌芯 斜褘谢邪 斜褘 蟹邪斜邪胁薪邪褟 屑械褏邪薪懈泻邪, 薪芯 懈谐褉邪 薪械 褌邪泻 褍卸 懈 芯锌褌懈屑懈蟹懈褉芯胁邪薪邪, 锌芯褝褌芯屑褍 写谢褟 褋谢邪斜褘褏 锌芯谢褜蟹芯胁邪褌械谢械泄 芯薪邪 斜褍写械褌 褋懈谢褜薪芯 褌芯褉屑芯蟹懈褌褜. 袧芯 褝褌芯 薪械锌谢芯褏芯械 锌褉械写谢芯卸械薪懈械, 屑薪械 芯褔械薪褜 薪褉邪胁懈褌褋褟 褝褌邪 懈写械褟.

(2 edits)

On one hand, it would be cool, but I feel like it could ruin the atmosphere of complete solitude. I鈥檇 really love to see more mysteries and various events, but of course, it鈥檚 not that simple(
P.S.: As for aliens similar to SCP-096, to be honest, I don鈥檛 feel fear anymore, just disappointment. :(

小 芯写薪芯泄 褋褌芯褉芯薪褘 褝褌芯 斜褘谢芯 斜褘 泻褉褍褌芯, 薪芯 屑薪械 泻邪卸械褌褋褟 褝褌芯 屑芯谐谢芯 斜褘 锌芯写锌芯褉褌懈褌褜 邪褌屑芯褋褎械褉褍 锌芯谢薪芯谐芯 芯写懈薪芯褔械褋褌胁邪. 携 斜褘 写械泄褋褌胁懈褌械谢褜薪芯 褏芯褌械谢 斜褘 胁懈写械褌褜 斜芯谢褜褕械 褌邪泄薪 懈 胁褋褟泻懈褏 褉邪蟹薪褘褏 褝胁械薪褌芯胁, 薪芯 褝褌芯 胁褋械 泻芯薪械褔薪芯 薪械 褌邪泻 锌褉芯褋褌芯(
P.S: 袨褌 锌褉懈褕谢械薪褑械胁 锌芯褏芯卸懈褏 薪邪 SCP-096 褟 褍卸械 械褋谢懈 褔械褋褌薪芯 懈褋锌褘褌褘胁邪褞 薪械 褋褌褉邪褏 邪 褉邪蟹芯褔邪褉芯胁邪薪懈械. :(

(+2)

You can see deer but not interact with them currently, there will be more wild animals in the future.

There are already hostile event versions of said animals, though.

In front of the main entrance to the base, there is a hole through which you can fall.

(+2)

has been there since new base its prob for recovering items if they falk through the floor which sometimes happen

(+2)

Intentional.

(+1)

can there be an option to edit console keybinds like the scroll because my pc has some problems with certain button that make them not work or makes the key toggle for some reason 

(3 edits)

Same problem. At first I thought that I was doing something wrong, but it seems that this is not only my problem. It's quite hard to remember the names because of this. It would be great if you could switch the scroll on the console to the one on the computer. Not only use j and k keys.

google translation

There are no extension cords, so I can't use the microwave in the pool(((

(1 edit)

I think old desk panel was better for my taste. It was simplier in design without a lot of details. Plus I personally loved the moment when I could perfect the polarity and frequency to 100% and now it's only color measuring. It's a bit frustrating and lot of details make you a bit dizzy. It's still interesting to look at all of them though.

(1 edit) (+1)

Stolen from replies under my post (which is essentially just the same as what you said, new computer 6leh)

"The base you are in is decades old and so the tech will reflect that, the stuff you get sent is modern technology as the game takes place around the current year."

"The signals still have percentages, they are on the screen with the signal information.

The console isn't getting any model changes, but it will be made more monochrome and less colorful (beige > white/gray, no colored stripes)."

I think it's kinda pointless to have the colourful bar then? You can still just look at percentages, it's just on smaller screen than it was on before. I understand why the update was made but it gave us two times smaller screens

i mean, polarity filter did fill up in the previous version aswell to convey %'s, and frequency would get more and more squeezed closer you were to 100%

(+1)

Yeah but i want exact numbers not approximate. I'm not saying what update is bad, I'm saying it would be nice if screens were a bit bigger to see everything more clearly and easier

(+1)

Flesh chunks should either not heal you (or at least have the healing reduced) or not be edible at full hunger. During the Bad Sun event, they practically trivialize the threat of it as you can just look down and spam eat the flesh chunks you are dropping to heal any damage you have taken.

(+4)

Please please bring back being unable to pause during an event, every time i went to pause and i heard that little sound saying im unable to pause made it that much more terrifying, now you can pause but its just glitchy, a lot less intimidating in my opinion. I loved how unique that feature was and i miss it so much.

(+3)

I mean, technically you aren't still able to pause. The Pause text is glitching, yeah, but the game is still running. You're not paused. At the same time, there is a nice shock to having something you expect to work to not work in its entirety. Now I'm conflicted.

(+2)

I do like being unable to pause over opening the menu without pausing, but it it is mainly for what you CAN do when you have access to the pause menu, you can change settings and read the help menu which can help you figure out what to do.

I feel like it should be some middle ground where you normally can't pause, but there would be some way to open the menu if necessary. Maybe pressing Esc normally plays the deny sound without opening it, but if you hold Esc for a bit it opens the menu. Something like that.

(+2)

that鈥檚 a great idea, i just really miss the horror aspect of not being able to pause, but making it harder to pause is a great idea. 

i really like this version but why 50 empty trash bags has 500+ volume but 50 full trash bags has 380 volume

wait i was just riding my atv and the game said "press shift to run/sprint" 馃槰

i got that event once while i was sleeping (nuthin happened)

make aremug be usable as a cup for coffe machine please, and there is no ,,extreme combat'' setting in new version and cant use weapons like molotovs, and i looked at the game options like, 20 times.

(+2)

there is an extreme combat setting its at the furthest right column in the options menu.

I like the current build. However, I do have a suggestion.

The greatest fear is the fear of the unknown. Most horror games therefore are way less scary on playing them the second time. I believe this game has a great opportunity with the arials and their reputation system to create some unknown on subsequent playthroughs by introducing multiple invisible alien factions. They may have a selection of base areas (like the treehouse, a second one might have something different) and different preferences in their reputation systems. Most importantly, the relation between them could be randomised such that the player doesn't know weather the aliens in question are buddys or have beef between each other - thus making it more difficult to correctly guess how the reputation systems interact with each other.

(+1)

If more alien reputation systems are added, why not just use the other existing alien factions? They won't probably won't have a "base" but we already have some known relationships between them.

The Rozitals are allied with the Arirals, and they even try to protect the few arirals we meet that are just having a vacation on earth here from a threat.
The Grays are hostile to everyone, so could you even try to get on their good side? (IF they even have one.)
The next faction to show up isn't here yet, so we will have to see what they are like. They do have some kind of relation with the grays, don't know if good or bad.

..Could you even try to reason with an autonomous alien construct that shoots you on sight?

True, that is a good idea, however the relations between these factions seems like it's predefined, so if one wants to combine them (like getting ariral reputation increases rozital reputation but lowers grey reputation and vice versa), it would remain predictable. Though such interconnected reputation between the factions would still be a cool balancing act as long as there's a tradeoff.

Absolutely love this game. Didn't even notice when reached 100 hours. I wonder if it is possible that game will have a full VR support? I know about the mod, but wouldn't it be cool to fully immerse in the process of VotV? Like have hands, push all the buttons by yourself and poop a brickwall bc of sudden knock somwhere inside your base?

Also wanted to share some thoughts about the game itself. For me it is the best simulator of small things and activities. It is the best bc here you do these small unnecessary activities manually in the name of the game's general goal. And somehow it is almost never boring. And that unique detail immerses me more and more. That game feels so complex and deep. Also it makes something ring inside my head. Like man, we really just on a rock in the void. Also wanna mention that I really like the title of the game. "Voices of the Void" - that name makes the goosebumps appear. Maybe it sounds a bit silly, but nevertheless.

All in all, wanna thank you for that great game. It is definetely one of my favourite's. Will buy it at Steam for any price when the time comes. Wish you the best!

(+5)

This might be a frequently given type of feedback, however in my opinion a quite necessary one. I really enjoy the game for its atmosphere and unique ideas, as well as the amount of detail in practically every interaction. But in terms of user experience, I find some interactions terribly cumbersome. 

Some of the basic gameplay user interface elements (for example the inventory and the hotbar) are way to overcomplicated for the simple purpose they are supposed to have. 

Also requiring a extensive tutorial with multiple walls of text is a very poor first impression to a game. It would be way more elegant to slowly introduce players to all concepts.

I get that the current way of solving these issues might be a placeholder, to quickly build more relevant features. But I would kindly suggest having a gameplay designer or user experience designer on your team in the near future to improve on some of the said cases.

I attached a few pictures to showcase some very quick and dirty overpaints that clean up a few usability issues I encountered. I tried to keep it as close to the original style as possible, as I found it quite charming and unique. To be very clear: This is in no way a final idea, just a quick sketch to elaborate on why I believe the user interface deserves a few changes.

Original Hotbar


Overpainted Hotbar
Changes:

  • Amount Indicator only visible for stacks, not single items. Reason: To clear out clutter



Original Inventory while Using an Item Container



Unfinished Overpaint (Would Take to Long) of Inventory while Using an Item Container
Changes:

  • Changed Container Headers to easily distinguish between the different panels
  • Changed Volume Counter to only display for items with volume
  • Changed Total Volume Counter to reflect each Panel at the same bottom right position
  • Changed Listing Style to be a single row without columns to split types (Might be a bad change for complex items, however here it works just fine and clears up a lot of lines that clutter the visual hierachy)
  • Moved amount counter in front of the item to speed up readability
  • Made more space for text to avoid early truncation
  • Selected item text is also highlighted
  • Item Swapping is only active for the current selection to avoid overstimulating, repeating buttons.
  • Introduced a more styled variation of inputs, such a an "On" "Off" Toggle
  • Changed Action Buttons to "pop" a little more

I hope my feedback is of value. If not that's also fine, because I enjoyed working on this for a few happy minutes of my freetime.

- anti

(1 edit) (+5)

Giving this my 2 cents. I personally believe the hotbar is a hot mess right now, and I have 2 ideas to fix it.
1. You can "favorite" items where you can assign an item to have priority on a hotbar slot.
2. The hotbar no longer automatically gets filled by items in your inventory. You have to manually set what items go into your hotbar and which slot.

pls make plushies in makeship

(+1)(-1)

I might be the only person who thinks this, but I miss when the ATV was more dangerous.

You had to be careful when driving it. If you got too reckless and hit something at high speeds, it could seriously injure or even kill you. But now, you can drive into a tree at 40 km/h with no damage protection equipment and take only 5-20 damage from it.
It feels like all I am risking now while driving the ATV is just it taking damage, even more so once you get a helmet which makes it even less dangerous.

(+3)

I love the processor and computers new look. The way the radar works now so much better; I appreciate the bigger font for the numbers, I was having trouble reading them in the previous version. I also noticed the PFP email spam bug is fixed, big plus. I'm psyched for the full release I'm going to buy this game for a big chunk of my steam friends.

(+2)

Could an option be added to allow the camera to move when opening the fridge door again? I always enjoyed when games had you move the mouse to open/interact with things and the camera not moving somehow makes that feel less satisfying. I imagine most players like the camera being locked when opening the door but it feels jarring to me and might be a nice option for those who like it.

I also just noticed its not the fridge door but every door that you physically have to open

(+1)

I have an idea for voices of the void. Every 5 days or so you get an email from a scientist saying that they have a unusal object that want dr. Kel to analyze along with other members of the team and they can take you into a new area so that the enviorment feels fresh everytime. That way the environment can feel fresh everytime theres a new object and these objects can clashed ufos, abstact towers, or something scientificly illogical and every time Dr. Kel checks it out there will be puzzles and secrets and bits of the games story that you can find.

(+1)

I would love a signal easter egg for the game Outer Wilds - a game about uncovering secrets of your solar system - where the audio would play an audio of one, or all the characters that play music to help you navigate (example: the whistling of Esker on Attlerock). Other than that I must say, this game gets better with each update and I am very excited to see more in the future! You have singlehandedly changed my views on horror games, thank you. <3

(3 edits)

it's....not good but not TOO bad, new machines look cool but end up being hard to look at

Kerfus-O doesn't have pathing anymore, reseting HAS to put trash everywhere and i'd rather stay on 0.8.1 if it means i get everything i ever did in-game, add a toggle that keeps everything and still change the machines and it'll be good

right now, i'd rather play the old build to just "not lose everything for the sake of new looks and broken pathing"


i will agree that the new radar function is nice but it's the only good point i had the patience to consider, keep the radar but i'd have the older calibrator and searcher modules

i also enjoy the new pausing when you are in danger, feels nice to be able to manage settings despite everything

(1 edit)

You can delete the trash before you play, it is in the reset menu.

(-1)

it should instead ask to reset trash instead of cleaning it, else why it's in the reset but alright, thanks

Would it be possible to add Misophonia accessibility settings? The new chewing sounds trigger my misophonia and it ruins the game for me, and muting the game entirely would just void the atmosphere entirely.