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A very inspiring game, especially made in one week, by one person! First of all, let me say the visuals are what made me love this game the most! They're elegant, interesting, clean, coherent and really give me mirrors edge vibes, which is a really good thing! Also, I just love how you made the vertex explosion effect, I don't know how you did it (probably a vertex shader of some sort?) but it looks super duper cool, especially when you start the game for the first time and everything just explodes! The gameplay is fun, but leaves a little to be desired. It's definitely not bad, just a little easy, and maybe a bit generic? I kind of wish where would be some more enemies and maybe height-difference (fighing in 3 dimensions, as I am a flying ship?), and that kind of stuff. But you can do all of that in a next version of the game, which I would definitely do. This has potential, I think! You can currently only play 2 sectors, which is probably because of time constraints, but that's also something you could expand on in future releases. Good job on this entry and I'd love to see more from you!

(+1)

Thanks for all the amazing feedback!! I just had 3 days to work on this game, and I ended up spending a big portion of the time in getting the visuals how I wanted, and ran outta time at the end. I have an updated version that has few more levels (including a boss virus level), and it is also tweaked better to be more challenging. I plan on updating it once the voting is over.

Also, for the shattering effect, I wrote a geometry shader along with tessellation.

Super cool stuff, I wish you all the best!