As a person that is very bad with FPS and directions I still enjoyed what I experienced in this game. The atmosphere is top tier visually and music wise. The movement and shooting were smooth. I guess I just missed any indicator for how often I could press self repair or any feedback when I reached the limit. The starting area maybe needs more rails because I thought I was supposed to be searching there instead of loading onto the carrier. The prompt of the green button to take off may need the button I need to press and brackets next to the text or a " press x to leave". The starting level felt very big and I did get lost (definitely a skill issue) . Otherwise love the enemy and level design! Love the ability to choose key binds and volume control in such a game prototype. Great work!
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Hey thank you so much for playing and the kind words!
Interestingly I haven't seen much feedback around healing nor the indicators for what buttons to press for things. So that's great! I've added those to my list! Maybe some sound fx and flash indicators where those are to make it apparent for "repairs".
Thank you so much again! Cheers