Nice concept, I really like this type of games. Though it wasn't clear to me whether I should wait to gather all my units in one place or directly give the attack order to desired tile. I gave my order while having only 1 unit and thought it would conquer the neutral tile over time. But to me it didn't seem like that was the case even though at some point neutral tile had 1 unit and mine had 2. Seeing the units move would also be a good way to build intuition about the mechanics. Overall great potential!
Hey, thanks for the comment! Yeah, the underlying mechanic is probability based, so it might seem like nothing will happen if you're unlucky. I've tried to minimise that a bit, but it can still happen in small maps. And the hint about visulisation is a good point. There's a little animation of the arrow, but I also thought about making it more visible.