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Hey, thanks for the comment! Yeah, the underlying mechanic is probability based, so it might seem like nothing will happen if you're unlucky. I've tried to minimise that a bit, but it can still happen in small maps. And the hint about visulisation is a good point. There's a little animation of the arrow, but I also thought about making it more visible.

(+1)

The arrow barely pulses red... and the game is so fast paced that it's barely noticeable unless you accidentally make a loop, but I guess something is better than nothing