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(1 edit) (+1)

Super fun! Its hard to get a rage game right and still have it be really fun! This game is like 99% of the way there. I just think the player should feel in control of what happens so they don't blame the game, and there were a few times where the axe just wouldn't follow the path the game projected, or wouldn't stick to the wall even though it lit up green. Maybe a little bit of leeway to the player, not to make it easier but more fair? The sound design, particles, and overall visual style are beauuutiful and simple too. And even with some of the unfairness I had a super fun time playing regardless. Such a fun game! Oh also this is definitely not gonna be a popular opinion but I kinda like the mixels with the torches, gives it some visual depth. Maybe using mixels in a more purposeful way to make it look more cohesive could work.

(+1)

Thanks for the feedback! And you are right the throw projection is not a 100% and it should, sadly could not fix it in time, but is a high priority post jam judging period. Also the contact tint is misleading as it means that the axe made contact, but the green color and context reads at it should stick.