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(2 edits)

Randomly came across this game while scrolling through the jam and saved it cause of how nice the art looked.

The game’s art is amazing! The design of the maps, as well as the interaction with the character is great. The animation felt really smooth, together with the interaction with the environment, such as spraying on a friend.

I tried the game on the WebGL build, and the music was really soft that I could barely hear it. This made jumps really difficult, as I had to go off timing instead of music. And with how this is a rhythm game, it was really hard to complete. The game would do well with a settings menu so I can turn up/down the music based on preference. The standalone app would do way better than a browser version of this game.

The box level’s main idea was to hide in the box so you don’t spray on the plants, but I managed to complete it by spraying on the plants, and hiding in the box as they were about to chomp. Not sure if the i-frame when entering the box was intended, but it was a nice touch. I also liked that the spray doesn’t travel through walls, as the owl was in range when the range of the spray was increased.

The overall level design and gameplay mechanics are great! Only thing I had some issue with was the leaves, as spraying on them destroyed them. I had to find way to make sure my spray didn’t touch them, while at the same time making sure I managed to jump up onto it. It seems a little hard compared to other mechanics in the game.

For a 2 week game jam, the game is amazing! It felt really complete, and only really needs some polishing. The only sad part was that the game seems to be more suited as an app rather than a web browser game, so it’s full potential can’t really be realised in this jam. Nevertheless, great job!

Thanks! This is some very elaborate feedback, much appreciated! One of the tickets currently on our trello board is to take apart the different music layers and make their volume levels configurable. Completely agree that this needs to be much more customisable for the rhythm aspect of the game.

Thanks for playing!