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hi, hope you liked this new update :), is there any feedback?

(+1)
hi, hope you liked this new update :)

Loving it!

There's a lot of new stuff!


I only had ~30 minutes to check it out last night (late night IT jobs were all finished and I was crashing out).

Hats off!  Jumping from v 0.94.1 (I think?) to v 0.98 in one update?.... _NOICE!_


I need a bit more time to get familiar with the new upgrades and battle system.


Feedback:

One thing I've noticed is that I can't place a "mega mech" into my battle layout - it says "cannot assign mega mech to multiple lanes".... but I don't have mega mech assigned to any lane.

It happens even if the layout is blank (nothing in any lane).


Another thing I've noticed is that the items in the HQ Store  prices (CPU, GPU, RAM, Fan) ramp up and get expensive REALLY FAST.

Like I'm having trouble affording keeping my system heat in check and I've put so much time into this game I have INSANE resources.

It could be that there is an upgrade/software to reduce the prices of HQ store, but I haven't been able to fully explore the new version so I'll get back to you on this one.

But the HQ hardware prices get really expensive, really quickly (compared to the old version!)


Mango for president 2028!

This is some good stuff mango!

Peace from FL!!!!

(2 edits) (+1)

Feedback #2

Clicker:

Speaking of feedback, I miss the feedback you would get from clicking the "CPC" button - numbers used to pop up when I clicked the button telling me how much my click was worth (I know, I know, it shows the number below).  Now when I click there are no more "+XXX.X credit" numbers popping up - only the little G credit symbol pulsates.  Can we get the numbers back?

Small gripe but it feels impactful from a player perspective.  "Oooh I clicked a thing, something happened!" vs * "G wobbles 1 time"

Game crash:

During the course of typing this very message, at about ~9:25pmEST, I had the game crash (over on crazygames.com) after watching the ad to get "G" (credit).

Using Chrome Version 133.0.6943.98 (Official Build) (64-bit)

Ublock Origin utilized

Windows 10

Google Chrome did not crash nor hang. (other tabs responsive)

Crazygames.com page did not hang (still able to scroll, animations happening on page, links live)

Only Console Idle froze.

Google Chrome asked to wait or close - clicked wait twice, ending up reloading site.

Automation Bots Bug

The following automation bots are displaying an "Idle" number in the negative value (Support Hand, Fine Support Hand, Advanced Support Hand, Advanced Casting Tong, Advanced Explorer Bot, Advanced Scrap Grapple).

I'm trying to figure it out based on the numbers, but when I reformatted my consumption was high and I had 0 max energy (no hardware bought yet)

After buying a bunch of hardware, I decided to Withdrawal my automation bots so I could get my consumption lower than my max energy.

It appears that those bots just got deleted altogether when I unassigned them from their production task.

All the bots were deleted (nothing in Bot manager even though I unassigned tons of bots to get my consumption down)

And it assigned me a negative Idle number (Idle: -6,  Idle:  -74) for the bots which were unassigned.

When I purchase a bot now it increments the "Idle: -X" by +1 or +10, etc. equaling the appropriate value of bots assembled/purchased.

BUT, since the game is reporting -Idle bots, even though I now purchased these bots and can see them in bot manager, I cannot assign them to production task because the game thinks I have negative amount of bots and tells me "no Casting Tong in Warehouse" - even though I just Assembled Casting Tongs and see them in Warehouse. 

The number of bots above each bot icon is correct.  However, when you highlight the bot, that is when you can see the -Idle Number.  (-Idle number also displays in production when adding bots)

The negative Idle number is incrementing upon Assembly - so I would have to purchase enough bots to make my Idle: X positive before I can place actual bots.  Meaning my new "Zero" would be however many bots I had to assemble to get the "Idle: -6" to 0.  So if I assemble 6 bots, I would then have 0 Idle.

If I assemble 7 bots, I would have 1 Idle and can then assign to production task.

GUI LAG

The new Console GUI is excellent.  The animations and soft design changes are a nice touch and are really tying the experience together in a big way.

However, I am noticing some severe input lag.  Especially during Performing Sequence Task, Pressing Task, Etc..

The lag is not consistent.  Sometimes it will respond quickly, sometimes it's soft and spongey and it has made doing tasks less fun.  Especially the sequence tasks which would light up instantly as you correctly input directions.  The arrows now lazily light up whenever they feel like it.

World Map battles are lagging as well.  Choppy Status Bars that sputter/burst upwards during battle.

Ooooo, just tested color changes.  Not sure if this could help you pinpoint the issue but there is HUGE graphial lag when switching color schemes in System Appearance.

It appears there is now a slight fading transition animation when swtiching color schemes - it looks really smooth and very cool - BUT it lags out the framerate so hard that the transition happens in small stages.

Don't get me wrong, it looks really trippy and I like it - but you can tell the framerate is just dumping and chopping.  If I change color scheme and quick grab the window slider, the refresh of the window chops as well during the color change and then the frames come back up once the color stabalizes.

I am really liking watching the transition though!  Especially how the windows fade first, and the other buttons and icons fade just a moment after.

It's making me wish we had a 2 tone color picker! XD (Bring back Cyan and Pink from the oooooold days) but I know it would clash with the other colors you have going on.

Visuals

Building on colors, the new eye-candy icons and hues/gradients are very pleasant.

Rounded Window edge soften the GUI and are a subtle touch.  the option to change them back to square is one that I find funny but if people like square windows it's nice of you to keep those people in mind with an option to get square. (Even if the aspect of the windows/menus are as such that your mind portions them off a rectangular/square-ended zones)

The layouts are tighter and more well-defined.

All in all, Console Idle gained more depth, character, and style.  This game is going up.

Still testing it out!

More to come!

- can't assign Mega Mech. It's an odd bug, i can't wrap my head around the cause. Try assigning all lanes with other bots first, then, try assigning Mega Mech again. Does this resolve the issue?

- Regarding HQ prices, have you researched the Resources and Store HQ price nodes in the Format tree? If so, do you still feel that the prices are unfair even with these upgrades?

- The floating text when clicking the clicker is still implemented. I tested it on two machines, and it's working properly. Are you certain it's not visible on your end?

- I believe the negative bot issue is due to migration from the old system to the new update, as there were changes to the save file data structure. This won't affect new game files, but if you're experiencing this issue, you can send me your extracted save file, and I'll fix it for you. However, you'll lose any progress made from the moment you send it until you import the fixed version.

- I'll investigate the game crash after watching an ad. I've tested ads hundreds of times, but unexpected issues can still pop up.

- Have you tried turning off CSS animations? This should help. I’m considering making CSS animations disabled by default so that new players don’t mistakenly think the game is lagging by default.

- Does turning off CSS animations improve the performance of the world map battle GUI as well? If not, fixing this might be challenging since the game runs locally on your machine. I may need to optimize battle code and implement some tricks to make it run more efficiently across different systems, but i am not sure how yet!.

- The lag when switching colors should also be resolved by disabling CSS animations.

Thank you for this detailed feedback, and i am glad that you liked the new colors and GUI and all the new stuff, more to come! :D