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Great idea to recreate the arcade machine layout! Wish I had some kind of in-game tutorial to explain how my actions affected the moles, but everything else was extremely polished. Great audio design, beautiful art, tons of levels and you understand how to make puzzles.

I was trying to avoid having to make a tutorial, both to save time and as a design challenge. I was hoping that early levels would do a good job at teaching the player the behavior of the different mole types.

I'll be the first to admit I'm slower than most (makes me a good tester for worst case scenarios :) ). I was able to understand the mechanic, but I just didn't feel 100% confident that I had grasped it fully. I agree the game should teach the player, it's amazing how much you were able to put together in so short of time.