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played the windows build because who likes web builds

it was neat, the movement felt very unintuitive tho:

- whenever you moved into a wall/solid surface even at a slight angle, your momentum just completely stopped, which was incredibly frustrating

- the walljump would probably feel better if you got a slight kick upwards

- the slide was delayed by about a second whenever i tried to start it, which made the boss's 3rd phase very frustrating because of the beam attack

- being able to run up walls instead of sliding down them felt pretty unintuituve

the enemies' hurtboxes could've been bigger

whenever i got close to the boss, the screen shook like crazy, which, if it was even intentional, should be toned down by a lot

the boss was very frustrating in general - it was hard to get enough fingers while also having to not die from the insane amount of enemies and dodge the attacks of the boss

Thank you for your feedback!

The Boss has some known issues in some systems. It has to do with how Godot processes transparencies in the version we used. Hopefully we can make workarounds or it will be fixed in a newer version of Godot.
Yes the final boss may be a tad too harsh, specially if you were having trouble with the movement.
Will pass and discuss the feedback with the rest of the team. Not sure how much we will work on this game, but it will definitely be part of the things we test for and make us try better next time.