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Game has a good start for a nice tower defense, and even though i played it briefly there are couple things which could be developed further.

- The wave system could be rather automatic, that you have some certain time between waves to buy upgrades, that would make the player react with bit more 'urgency'

-The upgrades to the shovel could be described, for example I was rather clueless what the depth of the hole did.

-Maybe add a wave counter? I played for a while but am unsure what wave I was at.

- Adjust the hitboxes a bit, some enemies fell into the hole even though their hair just slightly touched the hole's area.

Apart from those you have a fun game going, and I really liked the variation between enemies rushing your way.

Thanks for trying our game! Regarding your suggestions:

We wanted to make the in between waves a safe place for the player to think about what upgrades to buy and to prepare the holes for the next wave.

The shovel depth has an explaination in the tutorial. We didn't really know where else to put them, since they follow a patern("can dig <attribute> holes").

I think that while a wave counter would be a good idea, it has the potential to make the game too easy. You can just remember the critical waves and buy the necessary upgrades.

We chose to have generous hitboxes, in order to not make the player feel cheated if the character barely misses it.