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Really niche, experimental but well performed concept! Game is very simple but was really fun to "f*** around and find out" in.


I thoroughly enjoyed it!

Thanks man! I was very afraid that no one would understand the game at all. I would like to make a more conventional version where you can actually drive the Hovercar after figuring out how its engine works.

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That would be sick! Would be awesome to also play more into these experimental mechanics too and maybe let players tweak tons of things if you decide to go through with it.

Yeah, I definitely want to have more mechanics and settings for the vehcile as well, including distributing power for acceleration and steering and handling. As well as really exploring forms of audio/visual/tactile feedback for the underlying mechanics in the vehicle. Not to mention lore about the sci-fi physics of the situation.
There are a lot of directions to take. I am going to try to integrate them into my more longterm project that is still in pre-development, but hopefully I can revisit the concept of focusing on performance tuning in more of a sequel...