Man, the art and animations in this are really impressive, and I definitely like the effect that the power level has on speed and feel of the movement. It's also impressive for a jam game to be combining puzzles and action like this. Good stuff!
Sparkowitz
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Yeah, I definitely want to have more mechanics and settings for the vehcile as well, including distributing power for acceleration and steering and handling. As well as really exploring forms of audio/visual/tactile feedback for the underlying mechanics in the vehicle. Not to mention lore about the sci-fi physics of the situation.
There are a lot of directions to take. I am going to try to integrate them into my more longterm project that is still in pre-development, but hopefully I can revisit the concept of focusing on performance tuning in more of a sequel...