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Let me start with the positive - the art and atmosphere are gorgeous. The story was fairly engaging and kept me playing. That being said, the game didn't really come together for me. This is probably a personal thing, but I felt kind of bored throughout the whole game. First of all, the gameplay was pretty repetitive and menial. I think that expanding the map wasn't a great choice as it just increased the tedium of finding the right rabbits, maybe having more variations or rabbits that look more similar to one another, to make it more risky to play. I think having a menial task like this as the main game loop could serve as a great vessel for horror but my other issue was that the game wasn't scary, and I think there's a lot of reasons why. Firstly there's no actual indication that you are in danger. The music is still calm and the vibes are still immaculate. There was at least one moment where there was a monster chasing me and I didn't notice. Having some adaptive music, maybe a tint on the screen or a vignette would have gone a long way. The other thing is that the monsters are complete nonthreats. I don't think I got hit once over both my playthroughs (during the jam and right now). They are way slower than the player, and not only that but shooting knocks them back and stuns them. Something I did in my first round game was have the monster increase slowly in speed, creating moments on tension where they're close but then you pull ahead but then they start getting closer. This forces you to get out of danger as quickly as possible too. Finally, there's never a moment where you are actually forced into danger. If you are just careful while playing, even if you don't know to avoid them, you might not encounter a single threat.

This feedback may come across as overly critical or negative but I think that's because I genuinely wanted to love this game. I thought that it looked amazing, and found the ideas behind it and it's story incredibly compelling. This game was very polished and did a great job incorporating individual elements, they just didn't come together for me.

All of that is pretty fair criticism. Originally, I wanted to make some changes to your journal every day like “paper please” so you would be more likely to make mistakes. I also wanted to make a perfect ending where you make no mistakes and collect all items. These two ideas were quite conflicting, so I eventually didn't add either of them.

I wanted to add more horror elements. Unfortunately, I got really burned out just finishing the story part and the game loops, so I couldn't add more.

Regarding the difficulty, I always prefer to be on the easier side. Especially since this is a story-focused round, I was afraid that some people might not see the ending if it was too difficult.

Thank you for writing so much about my game. I really appreciate your feedback.