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One big seamless world, in fact one of the things i've been spending lots of time on is developing a load system, you can check out the work in real-time here if you want (though you probably wouldn't want to because it's boring XD: 

I really appreciate that dude! Sometimes I feel like I'm wearing a straight jacket screaming at a wall alone, but it's nice to know others are hearing my blathers!

Hey unless you're against it I'm going to add you to the special thanks list in the game for being so darned supportive over all this time, let me know if you're cool with that! And if you do want to be added let me know what name you'd like attributed to you, you can be eternally part of the crappy game of SeaCrit!

(+1)

Nah it ain't boring. I can normally watch the ones that are between 30min to 1hr. but the ones that are way over that I can't get through fully. I watch it because there are things that I actually learn from it.

Your devlogs and your posts on X are quite helpful.

That would be an honor. If that is okay with you,then by all means you may do so.

I guess you could use my name.Antonio. This way I can be eternally part of the great game SeaCrit.

The game you're building is really good and I hope you don't look down on yourself too much.It's one thing to criticise and look inward but another to discourage ourselves.The video you linked has once again shown the fluid movement and fun gameplay you have.

Also. Are you planning on going for a pc and android release at the same time. Do you find building for android more tedious ? I remember one of my first 3D projects I made for android was so unoptimized I just canned it.

Ok, i'll add ya in next dev session! I'm doing pretty good, we all have our downer days, and the stuff out of our control there isn't any point stressing about anyway. Unity is really good about porting to other platforms, so barring any big bug I should be able to port to PC, Android, Mac, and Web all on the same day. Last time I did an android build I THINK it was low framerate but it's been so long since I made one. The Web build on phone is really good for about 2 minutes, and then over time the performance degrades. I'll dive into build specific performance stuff once I'm closer to releasing the builds!