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(1 edit)

Very well made with good room layout. With this being a story round I'm going into the mindset of finishing all games, but I might regret it if every game takes 35 minutes...

The initial dash-jump felt a bit too difficult, was stuck on it for a good minute or two, and accidentally jump right after initial respawn, which made we go into the room above the spawn. Other than that the game felt bug free and polished. The lack of sfx is definitely an issue, but the adaptive music makes up for it, awesome job with that! (I didn't notice it changing dynamically at first, but when I did, I noticed that you even change it depending on the biome, AWESOME!)

I heard about the healing issue, I never understood it and wouldn't even known that it was a thing if I hadn't looked at the comments, might be the last room I didn't get tho. This might partly explain why I felt the game was a bit too hard, but I would've had an even better time if it was just a tad easier.

The non main character animals (enemies) don't feel that important in terms of them "being animals" since they don't behave much like them anyways. The little peeps on the way were cute though.

Overall I really appreciated the game, tho I wish you'd spent more time polishing (sfx) instead of adding more rooms. I know that it's hard making a "tiny" metroidvania I believe a game jam game should never be much longer than 15 minutes as very few people will actually get to the finish and get that satisfaction.



Damn that 99% is annoying me more and more while I write this review.
Also I think this is the longest game jam game review I've ever written, I guess it's fitting though for such a content packed game.

Thanks so much for playing! The length is an issue and I did NOT think the game would take nearly this long. My friend (my main playtester) beat the game in like 15 minutes their first time through, which I think is due to their experience with the genre. Probably why it also got too hard, also.

I think the reason for the higher difficulty and longer game is that somewhere during the jam I stopped making my game for the jam and started making it for me, as I was having so much fun. Is the map probably too large for a game jam? Yes. Is the difficulty curve going to ward off players from completing the game? Probably. But I like it. While I do want other people to enjoy it, that stopped being my priority. And I don't think I regret that.

I'm glad you enjoyed it even with its objective flaws (: