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Yeah, I made up my mind about the 5 days way too early and just stopped thinking about it after that.

I originally had plans for gameplay changes for each day, but never got around to making them.

There are still small bits of text info you can find though. The stuff you collect from rabbits and the text that pops up when you check the paper bag changes each day, all hinting at the ending reveal.

The gameplay is definitely a bit dull. But I feel like shooting the rabbits shouldn't feel too exciting, given the story's purpose. I originally wanted to add an ending where you shoot too many rabbits for no reason. The game definitely needs more horror elements to make it more interesting. But I got really burned out and couldn't add anything else.

Thanks for the feedback, I really appreciate it!

Something cleaver I noticed once while playing is that due to the shotgun spraying, you can accidentally hit a rabbit even if you did shoot the correct one. I actually liked this interaction. I wonder if you could've made it so that at one point you're aiming at the right rabbit, but your aim twitches when you shoot, setting off a larger fight. (this could be the main character having subconscious second thoughts about killing all these (innocent?) people.)

Yes, there are supposed to be innocent. Hence, they are viewed as rabbits.

Very interesting idea, I will definitely consider it if I continue to develop this game.

Oh yes of course! I the connection with rabbits and innocence didn't hit me before somehow