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I think this is a cool concept. My one request is that if you're going to have a game like this, you need to at least prepare the player for what they're getting into. For example, a screen with audio settings would have been great. I also think that, for a game based off of sound design, normalize the audio levels. Hitting the dresser for the first time made me jump out of my skin because I had my audio turned up all the way to hear the intro. Then again with the tomatoes, the sound effect is twice as loud as the voice line. 

Don't get me wrong, I thought this game was clever, and witty and fun. Just some small design issues.

(+1)

yeah I may have fkd the audio files and exported them but didn't then realise when reopening them it meshes them all together so you cant change the individual tracks . twas a nightmare