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Mardook_Stone

31
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4
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3
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A member registered Feb 20, 2023 · View creator page →

Creator of

Recent community posts

The visuals are great, loving the frazzled view for the 'monster' and its really simple to play through!

I imagine with the warning you give with the game is eventually the recipe book will disappear?

about that what is your discord?

got ~2 years xp in Unity so I know my way around a good amount

I'd be up to join (2nd unity programmer)

(1 edit)

Hello there, I'm looking to either join a 2D team OR
Find an artist to do a game together :D 

Drop me a message here or on my Discord: Son#5637

the ones for the demo yes., the rest I'm doing some daily doodles to get a better picture of

I'm looking for an artist who'd want to help me make my game. It's a cosy 16bit game with a very occult/gothic overtone.

Current Team and Progress:

I’m solo on the project at the moment and I’ve already developed ~60/70% of the mechanics. Aiming to release an alpha demo in ~4 weeks to start getting interest/start a kickstarter/expand the team further, basically get the game off the ground.

What I’m Looking For:

  • Pixel Artist: Someone who can make/find/adjust the art (16bit, SDV style); here's a list of what I'm looking for in the demo (and then to hopefully work with me beyond it)

    Details :
    -x4-6 Character sprites & animations
        -portraits (neutral, happy, angry)
        -walk anims (4 directional)
        -shock anim
        -x4 casting anims (for player only)
    -x5 buildings
    -x2 tilesets (indoor & outdoor)
    -x2 Animals sprite & anims
         -walk anim
         -shock anim
    -x4 Crop anims (the 'shiver' when you move through them/hit them)
    -Generic world items & icons  (wood, stone, trees, crops, grass, animal products, environmental (like street lamps), craftable items) [most of this I have a version of but would be nice to have it all be the same style]
    -UI 

Compensation:

The goal is to launch the full game on platforms like Steam, with revenue-sharing once the game is completed/%age of any funding obtained.

Contact Information:

If you’re interested in joining the project or want to learn more, please feel free to reach out to me via Discord: #Son5637

I feel like that one bird 'Man I am bad at math'. got squished so much

As long as you don't fight around earth it's perfectly good. if not you shoot up earth like there's no tomorrow

Cute idea for a multiplayer,  the art is top notch

I'm looking for a team (Developer) and well, artist + developer + sound...  sounds like a good combo. 

I'd totally be up to join, if you have a peek at my games you see i've got a mix of 3D and 2D that I program 

Hey I'm putting together a team and I'd love a music person :D

gotta split it by slice. so 15 teammates here we go

PERFECT. have you got a discord?

tbh I 'm reading up on it (as was made by me teammate), it's supposed to be an A* pathfinder but no idea why they stop outta range

The AI is supposed to be using an A* pathfinder but the FSM for it is completely forked.

Simply adorable

Fun(the neon graphics are great too)! but christ what is that lag!?

thanks. much to improve though

Well I could always use a sound person! good sounds make a spooky game afterall

sure! whats your style of music?

Looking to do a few game jams to add to my portfolio and with a team which covers all the bases (art, animation, environment, music)

Posting to see who is up for working in a team :D.
Mainly programmer but do modelling/animation/art/music on the side (so looking for people more specialised in those areas)

Space sickness simulator, noice!

haha yeah when you've got a million ideas and not enough time to apply them 

Neat, the interrupting with skill ups and the looooong tutorial tho

Neat, the interrupting with skill ups and the looooong tutorial tho

the peripheral vision was cool, the giant robot as fast as you less so XD

the peripheral vision was cool, the giant robot as fast as you less so XD

Very funky gameplay, DIFFICULT to get. love the idea