Any incorrect language/grammar I've used, say here and I'll update it (the pesky ' ş, ă â ţ ')
Mardook_Stone
Creator of
Recent community posts
1. I'm loving the neon retro art (show me how you did it plzplz, especially how you got the colours around the edges. did you just paint the whole thing and import it as a single sprite?)
2. Straightforward and easy to play. levels were intuitive (nice design!)
3. The movement could be a little smoother especially if you're going for 'threading the needle' style puzzles which need accuracy, found that A/D especially was really tricky to get exactly into the right spot
I'm looking for an artist who'd want to help me make my game. It's a cosy 16bit game with a very occult/gothic overtone.
Current Team and Progress:
I’m solo on the project at the moment and I’ve already developed ~60/70% of the mechanics. Aiming to release an alpha demo in ~4 weeks to start getting interest/start a kickstarter/expand the team further, basically get the game off the ground.
What I’m Looking For:
- Pixel Artist: Someone who can make/find/adjust the art (16bit, SDV style); here's a list of what I'm looking for in the demo (and then to hopefully work with me beyond it)
Details :
-x4-6 Character sprites & animations
-portraits (neutral, happy, angry)
-walk anims (4 directional)
-shock anim
-x4 casting anims (for player only)
-x5 buildings
-x2 tilesets (indoor & outdoor)
-x2 Animals sprite & anims
-walk anim
-shock anim
-x4 Crop anims (the 'shiver' when you move through them/hit them)
-Generic world items & icons (wood, stone, trees, crops, grass, animal products, environmental (like street lamps), craftable items) [most of this I have a version of but would be nice to have it all be the same style]
-UI
Compensation:
The goal is to launch the full game on platforms like Steam, with revenue-sharing once the game is completed/%age of any funding obtained.
Contact Information:
If you’re interested in joining the project or want to learn more, please feel free to reach out to me via Discord: #Son5637