Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Congrats on completing the jam! I unfortunately was not able to defeat the boss but we did get him down to about 25% HP. 

Great job on the art and music. The battle arena was pretty and the battle music was a banger. I thought our little world eater was very cute and it definitely looked like they stomach ache. I also liked the design of the boss. He was menacing but also kinda cute.

As for the gameplay I think the spitting mechanic is very unique I wonder if we could incorporate Kirby/Yoshi into it a little more? Like eating what we've just spat out? Or moving something to a second "stomach" as a "hold item" similar to Tetris. The idea being that it may be beneficial to hold onto a stun for when you only have grass to spit up, or to quickly get to a spire for damage. I did like how each item had a different "cool down" for spitting it up.

As for the movement itself:

  • I found the movement of our world eater to be very slow and clunky
  • The dodge mechanic is also clunky - I didn't like the penalty after using it although the time restriction was good. I've been playing a lot of Dark Souls recently so it was really punishing when I would be adjusting the character.
  • It also seemed like when I dodged and the enemy was doing a move he would adjust his hit based on where I moved to. This made it hard to even dodge.
  • I would've like to have a sprint or dash for how slow the player moves. This would also help with when you have a long ranged attack or a close range attack one after each other in the spit queue. Can use it as a gap closer/distance maker.
  • The jump is cute but really didn't do much. I used it to move slightly faster when I couldn't use the dodge.

Great job!

(+1)

Thanks ! wow appreciate the time you took to write this comment. i think your feedback is spot on and reinforces a lot of what I've been seeing during the 10ish playtests I've watched. a stamina system (botw circle) would probably make the void dodging more intuitive. the Tetris hold idea is really good and the second stomach is a great way to justify it in the context. i briefly considered this mechanic for the jam but decided against it for timing and complexity sake, but i think it would really complement the simple fundamental mechanic of the queue. im glad you mentioned an eating mechanic cause in my head I've been playing around with the idea of sucking/eating things to re put them in the queue. in a full version of this game the world eater probably should have the ability to eat something lol.