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Hey so straight away, that wall of text for 'how to play' kinda hurts... The font makes it rather hard to read (Click looks like Duck), so I'm going into the game blind. I really love the gravity thing, it's kinda cool getting stuck in orbit, although I did feel a bit powerless whilst stuck. The mining mechanic was pretty neat, but seemed under utilised, as all you could do was find those red ores and gather ammo for shooting. Would've been cool if the mining was a bit more important. Graphics were nice and same with the music, all round a great experience, even without the wall of text at the start

Thanks for playing! Yeah the how to play thing was a bit last minute, I was also developing this on a 28 inch monitor, so the text was very clear for me haha! I was debating how best to approach the game, as I ended up with this time trial idea, I thought it best to have it in a way that means player have to practice and get better at dealing with the gravity but I did want to add a grapple/rope mechanic that I didn't get around to!

The digging was the main thing I wanted to get working, it is quite a complex combination of a marching cube algorithm split across multiple threads each of which are handling calls to compute shaders so that it can regen the mesh fast enough, so that took up most of my time :)