Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Sadly the transparent sprite didn't work so I guess it must be a stacked mouse tracking issue, and I found a huge bug in the new Contrast theme: it's missing the "load"/"save" buttons in the dialogue boxes! ๐Ÿ˜…

UPDATE: I came up with a workaround for the mouse tracking: I made an intermediary, always on simple layer that sits between the two motions (Subtle -> Intermediary -> Exaggerated) and now things work as expected. So it's definitely a problem with consecutive mouse tracking inheriting.

I hope this helps.

(2 edits)

Hi, I've already found and fixed the contrast theme issue ๐Ÿ˜‚ That's what I get for having windows with absolute pixel sizes instead of being based on the font size...

I also fixed the HTTP state blocking issue.

I've just tried replicating your setup with two empty layers that both have mouse tracking enabled, the inheritance goes like this:

someMoreMotion > someMotion > heart

https://imgur.com/dvpg4AM

I couldn't find any issues with this setup. Did I miss something?

Do all your layers have "hide with parent" turned off?

I did just notice that they don't stop tracking if they are visible themselves, but in a folder that gets hidden. Fixed that.

(3 edits)

I'm going to try to recreate the broken state and send the model to you. I did notice something weird with the folders, so I hide the contents too to be sure. (Sorry for a deleted reply earlier, I thought it fixed by itself while recreating it and it turned out I just deleted a folder and not it's contents ๐Ÿ˜“)

I've just tried replicating your setup with two empty layers that both have mouse tracking enabled, the inheritance goes like this:
someMoreMotion > someMotion > heart 
I couldn't find any issues with this setup.
Did I miss something?
Do all your layers have "hide with parent" turned off?

Yes, "hide with parent" is turned off and I believe that order is correct, but in my case someMoreMotion would probably inherit from another sprite that inherits from aDifferentMotion, etc... So maybe I'm stressing the software too much ๐Ÿ˜…

(+1)

well, I like to be sure that people can create what they want, whether it's stressful or not ๐Ÿ˜

Hi, by the way - I think I found the reason for this, and hopefully fixed it in the v13.4 update. Let me know if it worked!

Thanks! I'll try the new version during the weekend and I'll let you know how it goes! ^^