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This look awesome! Unfortunately, my system has an issue where if the player calibrate in the XR Player body is left on my height in the game 2X high. So can't reach the broom because it's below my floor :( 

Damn, I didn't use the XRToolsPlayerBody scene... But I'll have a look at the code to try to understand what happens. Could you please tell me more about your system and which export you used?
Maybe I can  try to make a fixed version for you (after the jam is over so I don't cheat by providing updated releases).

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I'm using a Pimax Crystal light with lighthouse tracking, index controller, and steamvr. I used the windows version. Are you sure you're not using the player body scene? It gets auto added when you add hand scenes. 

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I think it's added when you add a movement behavior? My Player scene just has a simple (non-xr) CharacterBody node.

Thanks for the info. I'll try to find a fix. :)

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I tried to guess a fix and added a download named "test_height_bug.zip" in case you have time to test. ;)

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The new version didn't fix it but I used the recenter in steamVR and that fixed it. I tested original version and recentering also fixed it. I should have tried to start with but I don't think I ever had use that feature. I'm not sure if the issue is the game or my janky Pimax/index setup. 

Anyways, this game plays really well! Super fun flying around and doing the time trials. Great work!

OK, so my "fix" is useless, I'll delete it. Thanks for testing it anyway. :)