Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh, great. One question: should it be only one action? For example, I want player to drop all treasures in treasure room then he should go a couple of rooms away and do specified action. Is it okay?

I was careful to use the word "puzzle". A puzzle may be multiple actions.

Be very careful to test your endgame well. It  requires a good grasp of dynamic booleans  + state handling + adventuron in general.

Oh, many thanks. Everything ok with the final puzzle, the room with ending action is simply locked until all treasures are in the treasure room, so no way to finish the game without this.