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As some others have already said, it's a good concept, but there needs to be more feedback to the player. The only way I could tell I was taking damage was from seeing my actual health go down, though I think the screen got more gray when I was damaged. It's also a bit hard to tell if a statue is in range of the pickaxe, or how close before it wakes up. It currently feels impossible to hit a statue without getting hit yourself.

Hey, thanks for the feedback! I had absolutely no time for fine-tuning, so yeah, the impact definitely has issues. If I had a couple more hours, I’d at least add proper attack animations for the enemies instead of just dealing damage on a trigger—lol