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Wonderful job! Great concept, and executed really well. I tried a whole bunch of different combinations of mushrooms and the music they made all worked together nicely, while each having a unique character. What did you do in Godot to synchronize all the tracks?

Anyway, this one was super fun, and I think could be really interesting as a bigger experience

(+1)

Thanks David! I didn't really do anything fancy in engine, just put all 6 layers of my music as separate tracks on the same AudioStreamSynchronized stream, which was then played by the same AudioStreamPlayer node. There's a method for setting the volume of a specific track in the AudioStreamSynchronized stream.

Ideally I would have liked for each mushroom to have spatially positioned sounds but didn't work out how to do that and I suspect that would require custom scripts which was more than I could manage in the timeframe. Anyway luckily it turned out that the mix of the music was nice just as non-diegetic sound.

As a side note, I tried to follow your tutorial on exporting to WebXR and it was all going well until the final step, which errored out because Godot couldn't open a specific zip file in the export template or something :(

Ah, cool! I haven't ever used AudioStreamSynchronized, I think it's new in Godot 4.3. I'll have to take a look at that.

> As a side note, I tried to follow your tutorial on exporting to WebXR and it was all going well until the final step, which errored out because Godot couldn't open a specific zip file in the export template or something :(

Oh, no! Let me know if you want try and debug your problem. Just ping me on the Godot discord or rocketchat (I'm dsnopek in both places)