Thanks for the review! And thanks for playing it twice! We really had fun trying to tie together all the different scenarios. That was a good point you picked up, one area we forgot to cross-reference across scenarios. Will flag that for fixing in a later build.
JaneYWei
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Awesome level design and gameplay loop!
Cool aesthetic with the Egyptian theme and fitting music. A shame that the sound didn't make it to the actual game but I enjoyed having the backing track
Would have liked to see the feature to edit individual blocks rather than having to re-place everything again, but understand that's due to the time constraints
overall 10/10 enjoyment
Neat game mechanics - I really liked the logic puzzle!
I found that if I sold too many armour to the other team too early on (I was not taking notesat first!) then it takes a long time to get their health back down after you've figured out exactly which side everyone is on, then it gets grindy - of course there's reputation management but that gets pretty simple.
I wonder if it would be fun to introduce the option to sell "dud" items - like a laxative instead of potion, an exploding armour, or a bendy sword - and it would reduce instead of buff the stats they're supposed to, but at the cost of drastically reducing your rep (and you can only sell one of each because people will catch on!). Might be fun dialogue and also helps to finish the game quicker if you have worked out the puzzle already
Great game, interesting glitches and level design. Really fun to play and the difficulty level was well adjusted - I could get to the end but not without dying a couple of times due to unexpected glitches.
I'm curious to see what the unimplemented art was, although I like the Unity level vibe as well, feel it suited the game.