Another report from me! Not sure if bug or a feature, but I'll report regardless.
Recently I started to get more intimate with mouse aka teleport doll, seeing how much better on the field she fares to me versus my usual pick of a kitty dash. With level 4 ability to slow down time, if you start shooting right after teleporting to a wall, you can have a period of "bullet time" as you're on your way to land due to lingering slow-mo effect from scoping during teleportation. It doesn't seem to affect much in terms of damage output or anything, as you, enemies and bullets still move at the same speed, but it does give the player some additional reaction time if they're teleporting to a location that is dense with enemies.
I have a suspicion that it's always been this way, and in all fairness, I'd probably suggest keeping it as is, since it seems to be more like a fun gimmick/tech than an actual bug.