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Another report from me! Not sure if bug or a feature, but I'll report regardless.

Recently I started to get more intimate with mouse aka teleport doll, seeing how much better on the field she fares to me versus my usual pick of a kitty dash. With level 4 ability to slow down time, if you start shooting right after teleporting to a wall, you can have a period of "bullet time" as you're on your way to land due to lingering slow-mo effect from scoping during teleportation. It doesn't seem to affect much in terms of damage output or anything, as you, enemies and bullets still move at the same speed, but it does give the player some additional reaction time if they're teleporting to a location that is dense with enemies.

I have a suspicion that it's always been this way, and in all fairness, I'd probably suggest keeping it as is, since it seems to be more like a fun gimmick/tech than an actual bug.

Thank you for reporting this.

But I haven't checked it yet, but since you mentioned you like it, I'm not making changes to it for now.

Thank you!

In all fairness, while having this bullet time is indeed enjoyable on itself, it can be also exploited with some weapons.

For example, Focused Fan actually has a very low delay between shots, so if you can click really fast, you can unleash an enormous barrage of bullets at the enemy, allowing you to quickly deal with a threat at close range. While I'm not sure if it can be exploited by users with some sort of "Turbo" functionality that could emulate a high amount of button presses within short time, "bullet time" certainly allows you to spam Focused Fan, letting you to deal with an enemy faster on a game timer than you'd usually do it. This behaviour can probably also be experienced with other weapons that have short delay between shots, so there might be a need for making a choice of either keeping this gimmick despite spam potential (obvious drawback is amount of energy you'll spend on such barrage without reneg since you're in mid-air), re-balancing weapons (adding extra delay to weapons that haven't had it before) or removing the gimmick. I wish there was more feedback on it, that would certainly make it a bit easier to consider how many people even use that trick and how useful they find it to be.