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(+2)

Hi your game was second in my playtesting stream session, you can watch the playthrough here: https://www.twitch.tv/videos/2384636708?t=00h11m24s

I think visually it’s the best-looking one I’ve played! The timer was a bit too difficult at first. But after idk a dozen customers to try things and learn mechanics (and getting into the right mindset) I got the hang of it and could have gone on almost forever. Cool vibes of Overcooked & and other such games!

I just had a little problem with weird collisions with the table or something. I think I had the same issue with the interactables demo of Godot XR Tools.

(+1)

Thank you so much, I'll have to check the stream out later!  I'm very happy with how the visuals turned out so its great to hear that the focus there was worth it!  Also a huge thanks to Kay Louseberg there, his assets make up the majority of the visuals and were a big time saver.  

Difficulty could definitely be tweaked, but I think I need to make what to do more clear as well, theres a sword to practice with on the counter at the start, but I never say that anywhere lol.  The collider is something I forgot about, basically the table collider doesnt have any extra space to let the player get closer comfortably, I plan on getting that plus another bug regarding difficulty fixed when I upload the Android and Linux builds.

Thanks again for playing!