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(1 edit)

You know? Now that I came back to this game for the update, I never feel like I understand why I would want to build the Windmills when I can build the Solar Panels for more energy generation.

I know in the First game there was a "wind" mechanic where the windmills would go from normal speed, to super fast speed, to slow speed, and while that was cool to see... it absolutely made me never want to build the windmills outside of experimentation.

Maybe it'd be cool if Elevation made a significant impact for the windmills, where placing them high up would make them outperform the Solar panels... idunno.

Still: good luck with the finishing touches. I'm looking forward to 1.0's release!

(+3)

Windmills' big advantage is the ability to provide power even when under platforms, which completely block solar panels. They've got reduced efficiency under platforms, but I have been considering getting rid of that since they're already a little worse than solar panels to begin with.

(+1)

In addition to this is also their utility for energy stacking with the energy collector. Especially since you have near infinite build height. Though that ends up being for later on.