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(+1)

I see potential i this game, a few tweaks like being able to jump out of a slide or having someway to recover from ramming something could make it really fun just to move around the map. I spent a good twenty minutes just doing that because it was fun and those are my only two  gripes with the movement. 

The exploding thing was a little awkward compared to just turning into a missile. Not sure if it needs reworking or not but i only used it the first time to break the glass.

The dumpsters didn't really make a lot of sense to me, I did not like having to either roll around to charge or go off and visit a dumpster. I would have just made it so the meter slowly charges when you are on the ground. You can still have the bread just scattered around the map


I have all of this criticism because I think this has a lot going for it and I want it to be the best it can be. You can ignore some or all of these if they don't fit your vision for the game, but I think it would be good to at least consider it.


Also: Looong Leg

(+1)

Hey Makbran!

for the pop out of the lock mode, there is a 3 second fail-safe that'll put you into the flying mode, maybe shrinking that down could help? 

I do agree with the bomb mode, and it's one of the things I have already addressed (uses less charge, and charges faster) eventually I want to have puzzles that you can't use the torpedo mode for (because of space constraints maybe?) so it needed tuning :)

The bins have been addressed too, that was our biggest feedback item from the community so I've made it wayyy more clear that these can be interacted with

Thanks for the thoughtful feedback, it's really appreciated:D