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(+1)

Hey Makbran!

for the pop out of the lock mode, there is a 3 second fail-safe that'll put you into the flying mode, maybe shrinking that down could help? 

I do agree with the bomb mode, and it's one of the things I have already addressed (uses less charge, and charges faster) eventually I want to have puzzles that you can't use the torpedo mode for (because of space constraints maybe?) so it needed tuning :)

The bins have been addressed too, that was our biggest feedback item from the community so I've made it wayyy more clear that these can be interacted with

Thanks for the thoughtful feedback, it's really appreciated:D