I've added a build that uses a more recent version of KoboldCPP. It might fix the issue.
If it doesn't fix it, open a command prompt inside the KoboldCPP folder like on the screenshot
Then run:
--model "full path to the model.gguf file here with one set of quotation marks" --usevulkan --gpulayers 43 --quiet --multiuser 100 --skiplauncher --highpriority
Which will show you the full error instead of closing the window when the exception happens.
Since windows doesn't seem to provide a way to capture the output of processes without redirecting it and hiding the command prompt completely, the game can't display the actual error by itself.