Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is the error I get when I copy and paste your command in. Additionally, no, the recent update didn't help. It appears to be the same error I pasted earlier with an unhandled exception. I'm curious as to if windows is blocking this program from running somehow.

(+1)

Oops, I forgot the koboldcpp.exe before the arguments, but yes, you already posted the error. There's a single search result which turned out to be blasbatchsize related, but blasbatchsize defaults to 512 for Vulkan which isn't a problem.

You can try this which uses OpenCL instead of Vulkan:

koboldcpp.exe --model "full path to the model.gguf file here with one set of quotation marks" --useclblast 0 0 --gpulayers 43 --quiet --multiuser 100 --skiplauncher --highpriority

Otherwise I'm out of ideas other than a driver update since it's an unspecified exception.

So this is the error I get now. When I run the game it still provides "unhandled exception".


I managed to catch this last bit. I'm noticing at the beginning, let me see if I can manage a screenshot of what it's loading also:


You could try moving the entire game folder to a users folder like downloads so it doesn't need any special permissions, though I don't think that's the problem since it looks like it's creating an access violation trying to read from a 64 bit memory adress.
I can't say anything about this beyond that since searching for this problem doesn't really return anything of substance, and KoboldCPP is third-party software which I didn't develop.


"full path to the model.gguf file here with one set of quotation marks" should be replaced with "G:\Silverpine Alpha 0.9.1 Experimental\Silverpine_Data\StreamingAssets\KoboldCPP\model.gguf" here, assuming you didn't move the folder.

Thanks, yeah, I tried from downloads and it still did the same. I'm beyond confused I guess. I'm not sure what to do Haha.

(+1)

Did you try it with OpenCL and the proper model path?

Hey!

So I got it working by opening the kobold program first and utilize CLBlast, and the graphics card to a 1030 (which I don't have). It's odd. It connects to localhost and opens up KoboldAI Lite in my browser. So....yeah, it works, but...I don't know what I did honestly. Can't launch the game solo though, program won't start unless I manually input the variables.