Thanks for playing! Hm, nobody told me so far that the base colors are too similar, it might have something to do with different screens, thanks for pointing it out! As for the fake game over screen, yeah that turned out more annoying than I thought it would be, maybe I could have used a weaker blur, or just time it instead of forcing the player to catch another egg, or leave it out entirely. The eggs looking blurry is weird, I never had that, it's probably because of the motion itself. Thanks again for playing and the feedback!
peterthemarki
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I really like the idea of having to control an egg in a 3D platformer. Exploring a 3D environment as an egg, that sounds really fun. The environment looks simple but really good. The only thing I didn't like is the camera, it shows the egg in all kinds of weird angles and sometimes I just can't see where I'm going.
This is insanely fun. The controls were difficult at first but I got used to them very soon. It gets difficult damn quick but after a few tries I learned to dance around the alien scum and aim well in front of them. Overall a challenging but very satisfying game with great visuals and audio. Good job!
I really like the change of pace from many of these submissions, although it actually took two tries for me to really end up enjoying this. It's a chill little game with kind of a psychedelic vibe.
It's made really well for a one week jam, and it's 3D which seems to be a minority. The controls and the UI are simple, good looking and fluid. The music is a bit repetitive but catchy and fitting, I like it.
The only problem I had is that I spent some of my money before the tutorial got to the X-Ray device, so then I didn't have the money to buy it and I couldn't keep the quality because I had no way to check for live eggs. But that's a minor inconvenience, really good game overall!
Okay, this is a very well made and fun game.
The only complaint I have is that it was a bit overwhelming at first. The wall of text in the help menu is tedious to read and the controls aren't very intuitive at first. There could have been some tutorial level with slower music or something, just to wash our feet a bit before diving into the deep water.
But after a few tries I got used to it and it became a very fun game. Nice audio and visuals too and a great idea. Good job!
I really liked the game, the art is great, the music is great, controls are simple and feel good. Two things I had problem with. One is a minor nitpick: you can get stuck between these two walls by pushing the box over the gap. Other: regular error messages. Not sure what triggers it, probably just some oversight but I thought you may want to know. I also had a crash once (lowest line on the screenshot) when a doctor spotted me, but that didn't happen again. Could be something on my end or with the engine, idk. This is on 64 bit linux.
I loved the gameplay and the medival art style, but I found the moral/decision making part of it a bit off-putting, it just breaks the flow of the game because the two things are by nature differently paced so they don't really mix well imo. Like I'm busy healing and then this guy comes up and keeps talking to me, and I'm supposed to read what he says and then make a decision, it just breaks the flow. Everything besides this is nice, congrats!