I like the overall look. It's a solid twin stick shooter as long as the player plays along. There are also a few issues, so prepare for nitpicks:
- The music sure fits the "Lounge" title, but I'm not sure about the rest of the game.
- Bullets are a bit slow. While firing in the walking direction, bullets accumulate in front of the player.
- The playable character faces the way it is moving, not shooting, so bullets end up coming out of its back and sides.
- The frequency of the waves picks up quick and it seems kind of inevitable as the crystal thingies that work against it appear to be a bit rare.
- There was one of the flying creatures stuck at the very start during multiple runs. Shooting it would make it drop endless amounts of stuff I couldn't get to without taking damage.
- If the player is willing to leave the textured area, the game can be prolonged indefinitely. The Framerate will slow down to a crawl as the amount of bullets and opponents increases but the wave frequency will increase to one wave per two frames.
- I got my high score of 94 by pressing "D" for a minute or so.
- The seemingly infinite plain black area around the start offers no reference points that show how the player is moving.