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Lounge Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #16 | 2.889 | 2.889 |
Graphics | #17 | 3.167 | 3.167 |
Overall | #20 | 2.875 | 2.875 |
Mood | #24 | 2.778 | 2.778 |
Gameplay | #25 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Challenging game! I included it in my Love Jam compilation video series, if you’d like to take a look. :)
I like that the character looks in the direction they're moving. Nice little game
So anyway, I started blasting
The first few waves I dash in between boulders, taking the lives of my enemies without breaking a sweat. Then the heat ramps up as waves increase.. and as soon as I know it I begin descending a staircase of infinite bullets into a darkness which is my only freedom. I descend into a pitch black sky of 43 levels defeated.
Nice and clean - i like the stylization you added - wish there were more sfx and cleaner mechanics, but regardless nice! Good job.
I like the overall look. It's a solid twin stick shooter as long as the player plays along. There are also a few issues, so prepare for nitpicks:
Awesome comment, thank you! Yeah the music was supposed to be humorously contrasting to the shootin' part, but that may be a bit hard to catch.
Good point about where the player faces, in fact haha I can't believe I didn't think of that. I'll change it so that the player character faces the cursor position! :)
And yeah the frequency thing escalating so insanely was really just me not having time to balance things properly.
And ooh interesting, the stuck flying creature sounds like another bug that I've had happen, thanks for letting me know about that.
Regarding the non-textured area and the lag and the tactic of just running to the side, very sadly I just didn't have time to implement a proper play area. I guess I did some bad prioritization, oops!
Thanks again for the detailed feedback, much much appreaciated.
As felipeViana said, it gets bit laggy, but fun until then! The bullets live a bit too long. Would have been nice to have a reason not to shoot all the time, but very respectable submission.
Heh yeah indeed, the lagginess is really a symptom of a fault in the game design, world borders would've helped stop the tactic of just running infinitely! :D Thanks for playing and commenting!
Gets crazy quite quickly, might help if the view range was a little larger, and maybe if the enemies didn't shoot so much. Also some enemy variety (like attack patterns, etc) would bring this together nicely.
Absolutely, all good points and something I just ran out of time for. Thanks so much!
reached level 34 but it was lagging a bit hehe
Yeah haha, the world really needs to have an outer boundary to make it much more interesting. Thanks for trying it out!