Nice
speak
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Awesome comment, thank you! Yeah the music was supposed to be humorously contrasting to the shootin' part, but that may be a bit hard to catch.
Good point about where the player faces, in fact haha I can't believe I didn't think of that. I'll change it so that the player character faces the cursor position! :)
And yeah the frequency thing escalating so insanely was really just me not having time to balance things properly.
And ooh interesting, the stuck flying creature sounds like another bug that I've had happen, thanks for letting me know about that.
Regarding the non-textured area and the lag and the tactic of just running to the side, very sadly I just didn't have time to implement a proper play area. I guess I did some bad prioritization, oops!
Thanks again for the detailed feedback, much much appreaciated.
Very cool concept! As it stands, I didn't have the patience to tweak all the controls enough to find how to make the triangle, so I gave up. :D This might be a lot of fun with a bit more guidance for the player. The UI was a bit unintuitive, didn't know what the level and zero button did exactly, at first.
Absolutely hilarious (well, as hilarious as poop can be) set up. Sadly, no matter how many substances I put up and how much I scrubbed with different things, the green sludge/poop was not coming off! So I didn't make it very far. Nothing seemed to happen. ;(
Awesome voice acting and sound work though.
Love the consistence for the theme of the game, with the bat chirps for the menu selection sounds. Really sweet flying paths on those fellas, too! Definitely top notch mood setter menu. Nice music, too.
The gameplay's very cool and feels original! It does get a bit boring after a couple of levels I feel, so maybe the concept needs a bit of something more. It also feels a bit claustrophobic seeing so little around you, but I understand that's part of the idea.
Would've been nice to have some ambient music for the in game part!