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(+1)

The feel of this game is great! The rhythmic ticking combined, the synced screen shake and clock and the animation of the contestants in the queue really work.

To me it seems like the player doesn't have very much agency. Dying usually seems inevitable, even when I successfully slap everyone in reach for a few turns. Maybe I just couldn't find a good strategy though. I also died a few times because I slapped in the wrong direction, but that one is completely on me :)

It would be interesting to see what this looks like with different time slices. Like only one or a few colors moving each turn or something like that.

I also ran into the same crash squak did. I think it happened when trying to restart the game. (stack trace)

(+1)

Thanks for the comment! And yeah, there were so many different avenues I couldn't explore in the time allotted, but would like to in the future - for example, each slice is one toon, however you can have multiple toons with the same colour, so you'd have to remember, say, which green toon was moving next. I wanted to see if that, or the idea that all green move on their tick would work better, or if there were powerups to slow down the clock, etc.

Great comment on agency, though. I think if I build this out, perhaps multiple game modes? Certain powerups? Different types of player? All things to explore when you have the time to build it out.

Thanks for giving me stuff to think about, and glad you played :)

(+1)

As for the crash, I think it's related to specific colours of enemies, or is a race of some description. I'm no big fan of the code I produced, which makes debugging hard, but I'll definitely try to push out a fix as soon as I can