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(+1)

Thanks for the comment! And yeah, there were so many different avenues I couldn't explore in the time allotted, but would like to in the future - for example, each slice is one toon, however you can have multiple toons with the same colour, so you'd have to remember, say, which green toon was moving next. I wanted to see if that, or the idea that all green move on their tick would work better, or if there were powerups to slow down the clock, etc.

Great comment on agency, though. I think if I build this out, perhaps multiple game modes? Certain powerups? Different types of player? All things to explore when you have the time to build it out.

Thanks for giving me stuff to think about, and glad you played :)

(+1)

As for the crash, I think it's related to specific colours of enemies, or is a race of some description. I'm no big fan of the code I produced, which makes debugging hard, but I'll definitely try to push out a fix as soon as I can